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Would be great if you (or anyone) could test that branch with your high-poly models, and in case of crashes provide them here so I can reproduce them (please in a way where I can just extract your data and do testModel whatever => include the model and any required defs, materials and textures)
Hi,
I'm trying to import some models ripped from other games.
https://discord.com/channels/488393111014342656/631752549321539594/1144893890395111484
However dhewm3 doesn't like this:
These models are much more detailed than doom3 was initially meant to handle. Is this fixable or should I forget about this altogether?
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