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SYComponentConverter.cs
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SYComponentConverter.cs
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using JSchool.PJLab;
using Spine.Unity;
using UnityEngine;
using UnityEngine.UI;
namespace JSchool.Modules.Common.OSY
{
public class SYComponentConverter : MonoBehaviour
{
public enum Type
{
SpriteRenderer,
Image,
SkeletonAnimation,
SkeletonGraphic
}
public GameObject[] targets;
public Type convertTo;
public void ConvertAll()
{
for (var i = 0; i < targets.Length; i++)
Convert(targets[i]);
}
public void Convert(GameObject target)
{
Component targetComponent = null;
Component convertedComponent = null;
switch (convertTo)
{
case Type.SpriteRenderer:
targetComponent = target.GetComponent<Image>();
if (!targetComponent) return;
convertedComponent = PJUtil.GetOrAddComponent<SpriteRenderer>(target.gameObject);
((SpriteRenderer)convertedComponent).sprite = ((Image)targetComponent).sprite;
DestroyImmediate(targetComponent);
DestroyImmediate(target.GetComponent<RectTransform>());
break;
case Type.Image:
target.AddComponent<RectTransform>();
targetComponent = target.GetComponent<SpriteRenderer>();
if (!targetComponent) return;
convertedComponent = PJUtil.GetOrAddComponent<Image>(target.gameObject);
((Image)convertedComponent).sprite = ((SpriteRenderer)targetComponent).sprite;
DestroyImmediate(targetComponent);
break;
case Type.SkeletonAnimation:
targetComponent = target.GetComponent<SkeletonGraphic>();
if (!targetComponent) return;
convertedComponent = PJUtil.GetOrAddComponent<SkeletonAnimation>(target.gameObject);
((SkeletonAnimation)convertedComponent).skeletonDataAsset =
((SkeletonGraphic)targetComponent).skeletonDataAsset;
DestroyImmediate(targetComponent);
DestroyImmediate(target.GetComponent<RectTransform>());
break;
case Type.SkeletonGraphic:
target.AddComponent<RectTransform>();
ConvertToSkeletonGraphic(target, targetComponent, convertedComponent);
break;
}
}
void ConvertToSkeletonGraphic(GameObject target, Component targetComponent,
Component convertedComponent)
{
targetComponent = target.GetComponent<SkeletonAnimation>();
if (!targetComponent) return;
convertedComponent = PJUtil.GetOrAddComponent<SkeletonGraphic>(target.gameObject);
((SkeletonGraphic)convertedComponent).skeletonDataAsset =
((SkeletonAnimation)targetComponent).skeletonDataAsset;
((SkeletonGraphic)convertedComponent).initialSkinName =
((SkeletonAnimation)targetComponent).initialSkinName;
//Thread.Sleep(100);
//((SkeletonGraphic)convertedComponent).MatchRectTransformWithBounds();
DestroyImmediate(targetComponent);
DestroyImmediate(target.GetComponent<MeshRenderer>());
DestroyImmediate(target.GetComponent<MeshFilter>());
}
}
}