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Character Names are parsed as Event Names #2016

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CakeVR opened this issue Jan 11, 2024 · 0 comments · Fixed by #2019
Closed

Character Names are parsed as Event Names #2016

CakeVR opened this issue Jan 11, 2024 · 0 comments · Fixed by #2019
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Bug 🐞 Something isn't working Critical 💩

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@CakeVR
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CakeVR commented Jan 11, 2024

The problem

Describe the bug
When a character name starts with do it will be interpreted as the do keyword for the Call event.
As a result, the visual editor will replace the text with the Call event and the text editor will use the incorrect text highlight.

To Reproduce
Steps to reproduce the behavior:

  1. Create character with the name dora
  2. Let dora say something in the timeline:
    dora: Vámonos! Let’s go!

Expected behavior
Character names allow every name, even keywords.

Screenshots
If applicable, add screenshots to help explain your problem.

System (please complete the following information):
Dialogic Version: 12 Alpha

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Labels
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