New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
directx dependency #53
Comments
Mingw includes the libraries but doesn't include the header files, probably since it's been deprecated by Microsoft. You can grab them here: |
The above files do not seem to be compatible (at least with the current MinGW32 Version) I copied a few files from an older 64bit strawberry perl installation that seems to contain some older mingw headers. it seems to work (or at least to compile and the game at least starts) It seems that there are some ambiguities that would be good to resolve in dokumentations |
On fresh Windows 10 install with mingw I had the same problem. |
I think the original version of DX was DX4 if I am not mistaken. Technically , (My memorys is messy from this) DX7 might work be quick jump for something more modern. Some conversion work is needed for DX9 to work. I think a DLL proxy is what I saw that accomplished this though. I would rather re write the API to be in OGL... |
According to some comment:
Try getting the Windows SDK? |
I am wondering if this could help us. It seems a bit too old but I think it might be worth learning from it. https://github.com/DXGLdotinfo/dxgl Its a converter from DX to OGL. |
This is the fault of |
In the prerequesites and compile instructions is nowhere mentioniond which directX version should be used or where can the headers obtainedat best.
MinGW seems to contain some dx headers but its dx9 and does not contain things like ddraw.h or dsound.h
Please add some advice and maybe consider to include dependencies to the procject.
The text was updated successfully, but these errors were encountered: