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app.js
107 lines (82 loc) · 3.69 KB
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app.js
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var scores, roundScore, activePlayer, gamePlaying;
init();
document.querySelector ('.btn-roll').addEventListener ('click', function() { // anonymous function - which we can't use outside anywhere except this selector
if(gamePlaying){
// 1. Random Number
var dice = Math.floor(Math.random() * 6 ) + 1; // Random Dice Number Generate
// 2. Display Result
var diceDOM = document.querySelector ('.dice');
diceDOM.style.display = 'block'; // For showing the dice picture after the dice rolls
diceDOM.src = 'dice-' + dice + '.png';
// 3. Update the Round Score IF the rolled number was NOT a 1
if ( dice !== 1){
// ADD Score
roundScore += dice;
document.querySelector ('#current-' + activePlayer).textContent = roundScore;
} else {
// Next Player
nextPlayer();
}
}
});
document.querySelector ('.btn-hold').addEventListener ('click', function(){
if (gamePlaying){
// Add CURRENT Score to GLOBAL Score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector ('#score-' + activePlayer).textContent = scores[activePlayer];
// Check IF the player WON the game
if (scores[activePlayer] >= 100) {
document.querySelector ('#name-' + activePlayer).textContent = 'WINNER !';
document.querySelector ('.dice').style.display = 'none';
document.querySelector ('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector ('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
// Next Player
nextPlayer();
}
}
});
function nextPlayer(){
// Next Player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0; // Ternary Operator - A clean and simple version of IfElse
roundScore = 0;
document.getElementById ('current-0').textContent = '0';
document.getElementById ('current-1').textContent = '0';
document.querySelector ('.player-0-panel').classList.toggle ('active');
document.querySelector ('.player-1-panel').classList.toggle ('active');
//document.querySelector ('.player-0-panel').classList.remove ('active');
//document.querySelector ('.player-1-panel').classList.add ('active');
document.querySelector ('.dice').style.display = 'none';
}
document.querySelector ('.btn-new').addEventListener ('click', init);
function init (){
scores = [0, 0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
document.querySelector ('.dice').style.display = 'none'; // For not showing the dice picture at the start of the game
document.getElementById ('score-0').textContent = '0';
document.getElementById ('score-1').textContent = '0';
document.getElementById ('current-0').textContent = '0';
document.getElementById ('current-1').textContent = '0';
document.getElementById ('name-0').textContent = 'Player 1';
document.getElementById ('name-1').textContent = 'Player 2';
document.querySelector ('.player-0-panel').classList.remove('winner');
document.querySelector ('.player-1-panel').classList.remove('winner');
document.querySelector ('.player-0-panel').classList.remove('active');
document.querySelector ('.player-1-panel').classList.remove('active');
document.querySelector ('.player-0-panel').classList.add('active');
}
/*
document.querySelector ('#current-' + activePlayer).textContent = dice; // setter - sets a value
document.querySelector ('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>';
var x = document.querySelector('#score-0').textContent; // getter - gets a value
console.log(x); // just an example
function btn() {
// Do something
}
btn();
document.querySelector ('.btn-roll').addEventListener ('click', btn); // Here, 'btn' is a callback function
*/