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Question: Dice Pools and counting hits #22
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It's currently not possible to use dice pools in a success / failure way. The system isn't built to count valid rolls, based on a pre-defined target number (In your case 5). I do think that this should be implemented. Using the same notation as for compare points on exploding / penetrating dice is probably the most sensible, but will mean that you can't do success / failure on exploding / penetrating dice. You get then do something like:
I've opened issue #23 for implementing this feature. I welcome pull requests if you're able to implement it. Otherwise I will take a look as soon as I can. I'm not sure how you would specify to count 10s as two hits, rather than one though. That seems a bit more difficult. Calculating manuallyI know it's not ideal, but you could calculate this manually, by looping through the roll log and checking the values. To get the logs, call the An example of how to read from the logs can be seen in the |
Closing as separate issue for functionality exists (#23) |
Thank you for looking into this as a feature. I will take a look at looping through the log as you suggested. |
Let me know how you get on. This issue on next on my todo. |
Hi @manchuwook sorry for the delay. I have implemented dice pools, and it's now available under v1.5.0. Hopefully it works as expected. Please let me know if you have any issues. |
Sweet christmas! Thanks! |
What would be the roll notation for 13 10-sided dice, count hits where the number on the dice is 5 or higher?
e.g. [10,5,5,4,3,1,8,8,10,4,2,10,1] = 7 hits
What would it be where 10s count as double? In the previous example, it would instead be 10 hits.
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