Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Easter eggs? #13

Open
DiddiLeija opened this issue Jan 4, 2022 · 14 comments
Open

Easter eggs? #13

DiddiLeija opened this issue Jan 4, 2022 · 14 comments
Labels
enhancement New feature or request help wanted Extra attention is needed

Comments

@DiddiLeija
Copy link
Owner

I'm looking for ideas and proposals of hidden features to implement here. Something that is not mentioned in the guide, but the users can find and use!

All ideas are welcome.

cc @HarshNarayanJha

@HarshNarayanJha
Copy link
Contributor

Very sorry for responding soooooooo late. I was busy due to school exams and then cancellation of it due to corona and then online classes... But now I'm back with a bugfix and also thought about some Easter eggs. Will soon open a PR.
Thanks.

@DiddiLeija
Copy link
Owner Author

@HarshNarayanJha and I found an easter egg accidentally! See #18.

@DiddiLeija DiddiLeija added help wanted Extra attention is needed looking for inputs and removed looking for inputs labels Jan 14, 2022
@DiddiLeija
Copy link
Owner Author

Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.

Here's my preview:

Normal bullet

Bullet trick

I'm between using colors 9 (orange) or 3 (green, showed above).

@HarshNarayanJha
Copy link
Contributor

HarshNarayanJha commented Jan 22, 2022

Yeah, that's great. It will excite the player as What, different coloured bullets. Have I discovered something unusual
We can also make the game more interactive by giving a notification to the player from Diddi (who modified the spaceship, as in your story), that the player has unlocked a secret function of the ship....

@DiddiLeija
Copy link
Owner Author

Great idea!

In that case, I may set a higher width/height in the pyxel.init, so we can make space for text notifications. I may be working on this on the next week 😉.

@DiddiLeija
Copy link
Owner Author

Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.

I already pushed this at #26.

@DiddiLeija
Copy link
Owner Author

I'm thinking about "secret keys" that unlock special feats. For example:

  • Enemies/prizes that are not shown when the secret is not found
  • A special move or function?

@HarshNarayanJha
Copy link
Contributor

I'm thinking about "secret keys" that unlock special feats. For example:

  • Enemies/prizes that are not shown when the secret is not found
  • A special move or function?

Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.

Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...
And we could possibly create some mind-blowing animations for this...

More ideas on the way....

@DiddiLeija
Copy link
Owner Author

Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.

See #41, it takes this idea.

@DiddiLeija
Copy link
Owner Author

It's been more than a year since our last "easter egg" proposal. Is there anything else we could add? If not, I think we could close this issue.

@HarshNarayanJha
Copy link
Contributor

Yes, go ahead!

@DiddiLeija
Copy link
Owner Author

Ok!

I think want to resurrect this idea:

Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...

Sounds like something possible!

@HarshNarayanJha
Copy link
Contributor

Logic shall be simple enough. I guess I can at least code it on my iPad

@DiddiLeija
Copy link
Owner Author

Ok, if you wanna give it a try, I'll separate this on another issue, and I'll assign you as a reminder ;)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

2 participants