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Welcome to Iris Engine's documentation!

Iris Engine is a visual novel engine that will help you tell interactive stories.

Its scripting language, Lua, is really easy to learn, so you will be able to express your ideas even if you don't know anything about programming. Here is an example of a conversation between two characters:

-- First, give a name to your characters
h = Character.new("Haru")
s = Character.new("Sakura")

-- And let them speak
h "Hi there!"
s "This is all you need to do to display dialogue on the screen."
h "Easy, right?"

Warning

Iris Engine is still in development and some important features have not been implemented yet. Using it for production is not recommended.

Getting Started

Your first game with Iris Engine<getting_started/first_game>

A step-by-step tutorial that will guide you through the creation of a simple game in Iris Engine from start to finish. You should start here.

Examples and templates<getting_started/templates>

Use these as a base for your game so that you can start creating right away.

Working with visuals<visuals>

Learn how Iris Engine handles backgrounds, sprites and character sprites.

API reference<language/api/top>

Here you will find detailed information about all the functions and classes available to you.

The config file<config>

Detailed information about all the settings you can change to make your game work the way you want.

getting_started/top language/top visuals config formats glossary

Indices and tables

  • genindex
  • search