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Releases: woolstrand/RealRuins

1.1 compatibility hotfixes

04 Mar 17:32
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2.1.2

small compatibility changes

Compatibility with 1.1 game version

28 Feb 20:12
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2.1.0

Updated to 1.1 compatibility

Planetary Ruins + Hotfixes

11 Feb 12:37
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Planetary ruins feature
Some small stability and caravan reforming updates

Hotfixes

28 Apr 04:36
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  • fixed issue with 0 days ruins prediction
  • altered ruins scavenging rate, now 50k ruins will stay for 3-4 days, 100k ruins for 6-8 days, 500k ruins for 14-18 days.
  • fixed ruins mood bonus issue
  • a couple of internal blueprint transfer fixes

1.8.0

17 Apr 03:01
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This version has significantly reworked internal mechanics, and I'm not completely sure it will work absolutely the same as the previos version. So if you notice ruins generation become worse for you, or if you encounter compatibility or saving problems, please report to steam discussion thread.

News

  1. Added wealth and raiders presence indicators to ruins. Now you can wait for a better moment to enter location
  2. Tied threat level to game difficulty. You won't get raids in peaceful mode.
  3. You can instantly reform caravan a couple of days after defending all waves of enemies. So you can either pick items manually or setup a temporary outpost in ruins and wait until you can pick up everything automatically.
  4. Colonists may get a mood boost or penalty while visiting ruins depending on ruins wealth.
  5. Now there is an option for disabling ruins on your starting location.

Bugixes

  • blueprints loading don't freeze UI anymore
  • Issue with 100% gear on corpse fixed
  • Ruins density rebalanced
  • Blueprint ID is tied to ruins object to prevent save-scumming
  • Unfinished items spawns normally
  • Fixed issue with smaller map when airdropping to ruins

Another bunch of fixes

13 Feb 18:08
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Settings UI fix, invisible enemies fix.

Hotfixes applied

12 Feb 16:46
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Hotfix, UI fix and japanese translation.

Container contents

12 Feb 16:40
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Now containers content is captured as well. Even if a content is a pawn. So you can rob graves, open cryptosleep caskets and do everything you want with other containers
Another major change is that now you're not able to leave instantly between raids while investigating ruins event. You have to pick up things manually and run to the edge of the map to escape.

And lots of minor changes and bugfixes.

Caravan and World events

20 Nov 15:33
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You can encounter ruins while travelling or get an invitation to check abandoned base and take any leftovers.
But be careful, for sure you're not the only one who wants to get something valuable...

Manual blueprints download

18 Nov 05:30
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Blueprints data was moved to more suitable place. So the first run after update may take additional couple of minutes to transfer your current database. Don't worry, this will happen only once.
More important is that now you can manually download and add a subset of blueprints.
Instruction is here: https://realruins.blogspot.com/2018/11/real-ruins-blueprint-dumps-if-you-have.htm