/
model_condition1.go
160 lines (131 loc) · 3.8 KB
/
model_condition1.go
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/*
Digital.ai Release API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the Condition1 type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Condition1{}
// Condition1 struct for Condition1
type Condition1 struct {
Title *string `json:"title,omitempty"`
Checked *bool `json:"checked,omitempty"`
}
// NewCondition1 instantiates a new Condition1 object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCondition1() *Condition1 {
this := Condition1{}
return &this
}
// NewCondition1WithDefaults instantiates a new Condition1 object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCondition1WithDefaults() *Condition1 {
this := Condition1{}
return &this
}
// GetTitle returns the Title field value if set, zero value otherwise.
func (o *Condition1) GetTitle() string {
if o == nil || IsNil(o.Title) {
var ret string
return ret
}
return *o.Title
}
// GetTitleOk returns a tuple with the Title field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition1) GetTitleOk() (*string, bool) {
if o == nil || IsNil(o.Title) {
return nil, false
}
return o.Title, true
}
// HasTitle returns a boolean if a field has been set.
func (o *Condition1) HasTitle() bool {
if o != nil && !IsNil(o.Title) {
return true
}
return false
}
// SetTitle gets a reference to the given string and assigns it to the Title field.
func (o *Condition1) SetTitle(v string) {
o.Title = &v
}
// GetChecked returns the Checked field value if set, zero value otherwise.
func (o *Condition1) GetChecked() bool {
if o == nil || IsNil(o.Checked) {
var ret bool
return ret
}
return *o.Checked
}
// GetCheckedOk returns a tuple with the Checked field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition1) GetCheckedOk() (*bool, bool) {
if o == nil || IsNil(o.Checked) {
return nil, false
}
return o.Checked, true
}
// HasChecked returns a boolean if a field has been set.
func (o *Condition1) HasChecked() bool {
if o != nil && !IsNil(o.Checked) {
return true
}
return false
}
// SetChecked gets a reference to the given bool and assigns it to the Checked field.
func (o *Condition1) SetChecked(v bool) {
o.Checked = &v
}
func (o Condition1) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Condition1) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Title) {
toSerialize["title"] = o.Title
}
if !IsNil(o.Checked) {
toSerialize["checked"] = o.Checked
}
return toSerialize, nil
}
type NullableCondition1 struct {
value *Condition1
isSet bool
}
func (v NullableCondition1) Get() *Condition1 {
return v.value
}
func (v *NullableCondition1) Set(val *Condition1) {
v.value = val
v.isSet = true
}
func (v NullableCondition1) IsSet() bool {
return v.isSet
}
func (v *NullableCondition1) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCondition1(val *Condition1) *NullableCondition1 {
return &NullableCondition1{value: val, isSet: true}
}
func (v NullableCondition1) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCondition1) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}