/
model_flag_status.go
112 lines (91 loc) · 2.42 KB
/
model_flag_status.go
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/*
Digital.ai Release API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
"fmt"
)
// FlagStatus the model 'FlagStatus'
type FlagStatus string
// List of FlagStatus
const (
FLAGSTATUS_OK FlagStatus = "OK"
FLAGSTATUS_ATTENTION_NEEDED FlagStatus = "ATTENTION_NEEDED"
FLAGSTATUS_AT_RISK FlagStatus = "AT_RISK"
)
// All allowed values of FlagStatus enum
var AllowedFlagStatusEnumValues = []FlagStatus{
"OK",
"ATTENTION_NEEDED",
"AT_RISK",
}
func (v *FlagStatus) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := FlagStatus(value)
for _, existing := range AllowedFlagStatusEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid FlagStatus", value)
}
// NewFlagStatusFromValue returns a pointer to a valid FlagStatus
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewFlagStatusFromValue(v string) (*FlagStatus, error) {
ev := FlagStatus(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for FlagStatus: valid values are %v", v, AllowedFlagStatusEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v FlagStatus) IsValid() bool {
for _, existing := range AllowedFlagStatusEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to FlagStatus value
func (v FlagStatus) Ptr() *FlagStatus {
return &v
}
type NullableFlagStatus struct {
value *FlagStatus
isSet bool
}
func (v NullableFlagStatus) Get() *FlagStatus {
return v.value
}
func (v *NullableFlagStatus) Set(val *FlagStatus) {
v.value = val
v.isSet = true
}
func (v NullableFlagStatus) IsSet() bool {
return v.isSet
}
func (v *NullableFlagStatus) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFlagStatus(val *FlagStatus) *NullableFlagStatus {
return &NullableFlagStatus{value: val, isSet: true}
}
func (v NullableFlagStatus) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFlagStatus) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}