/
model_stage.go
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/
model_stage.go
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/*
Digital.ai Release API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the Stage type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Stage{}
// Stage struct for Stage
type Stage struct {
Id *string `json:"id,omitempty"`
Type *string `json:"type,omitempty"`
Title *string `json:"title,omitempty"`
Status *StageStatus `json:"status,omitempty"`
Items []StageTrackedItem `json:"items,omitempty"`
Transition *Transition `json:"transition,omitempty"`
Owner *string `json:"owner,omitempty"`
Team *string `json:"team,omitempty"`
Open *bool `json:"open,omitempty"`
Closed *bool `json:"closed,omitempty"`
}
// NewStage instantiates a new Stage object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewStage() *Stage {
this := Stage{}
return &this
}
// NewStageWithDefaults instantiates a new Stage object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewStageWithDefaults() *Stage {
this := Stage{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *Stage) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *Stage) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *Stage) SetId(v string) {
o.Id = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *Stage) GetType() string {
if o == nil || IsNil(o.Type) {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetTypeOk() (*string, bool) {
if o == nil || IsNil(o.Type) {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *Stage) HasType() bool {
if o != nil && !IsNil(o.Type) {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *Stage) SetType(v string) {
o.Type = &v
}
// GetTitle returns the Title field value if set, zero value otherwise.
func (o *Stage) GetTitle() string {
if o == nil || IsNil(o.Title) {
var ret string
return ret
}
return *o.Title
}
// GetTitleOk returns a tuple with the Title field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetTitleOk() (*string, bool) {
if o == nil || IsNil(o.Title) {
return nil, false
}
return o.Title, true
}
// HasTitle returns a boolean if a field has been set.
func (o *Stage) HasTitle() bool {
if o != nil && !IsNil(o.Title) {
return true
}
return false
}
// SetTitle gets a reference to the given string and assigns it to the Title field.
func (o *Stage) SetTitle(v string) {
o.Title = &v
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *Stage) GetStatus() StageStatus {
if o == nil || IsNil(o.Status) {
var ret StageStatus
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetStatusOk() (*StageStatus, bool) {
if o == nil || IsNil(o.Status) {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *Stage) HasStatus() bool {
if o != nil && !IsNil(o.Status) {
return true
}
return false
}
// SetStatus gets a reference to the given StageStatus and assigns it to the Status field.
func (o *Stage) SetStatus(v StageStatus) {
o.Status = &v
}
// GetItems returns the Items field value if set, zero value otherwise.
func (o *Stage) GetItems() []StageTrackedItem {
if o == nil || IsNil(o.Items) {
var ret []StageTrackedItem
return ret
}
return o.Items
}
// GetItemsOk returns a tuple with the Items field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetItemsOk() ([]StageTrackedItem, bool) {
if o == nil || IsNil(o.Items) {
return nil, false
}
return o.Items, true
}
// HasItems returns a boolean if a field has been set.
func (o *Stage) HasItems() bool {
if o != nil && !IsNil(o.Items) {
return true
}
return false
}
// SetItems gets a reference to the given []StageTrackedItem and assigns it to the Items field.
func (o *Stage) SetItems(v []StageTrackedItem) {
o.Items = v
}
// GetTransition returns the Transition field value if set, zero value otherwise.
func (o *Stage) GetTransition() Transition {
if o == nil || IsNil(o.Transition) {
var ret Transition
return ret
}
return *o.Transition
}
// GetTransitionOk returns a tuple with the Transition field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetTransitionOk() (*Transition, bool) {
if o == nil || IsNil(o.Transition) {
return nil, false
}
return o.Transition, true
}
// HasTransition returns a boolean if a field has been set.
func (o *Stage) HasTransition() bool {
if o != nil && !IsNil(o.Transition) {
return true
}
return false
}
// SetTransition gets a reference to the given Transition and assigns it to the Transition field.
func (o *Stage) SetTransition(v Transition) {
o.Transition = &v
}
// GetOwner returns the Owner field value if set, zero value otherwise.
func (o *Stage) GetOwner() string {
if o == nil || IsNil(o.Owner) {
var ret string
return ret
}
return *o.Owner
}
// GetOwnerOk returns a tuple with the Owner field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetOwnerOk() (*string, bool) {
if o == nil || IsNil(o.Owner) {
return nil, false
}
return o.Owner, true
}
// HasOwner returns a boolean if a field has been set.
func (o *Stage) HasOwner() bool {
if o != nil && !IsNil(o.Owner) {
return true
}
return false
}
// SetOwner gets a reference to the given string and assigns it to the Owner field.
func (o *Stage) SetOwner(v string) {
o.Owner = &v
}
// GetTeam returns the Team field value if set, zero value otherwise.
func (o *Stage) GetTeam() string {
if o == nil || IsNil(o.Team) {
var ret string
return ret
}
return *o.Team
}
// GetTeamOk returns a tuple with the Team field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetTeamOk() (*string, bool) {
if o == nil || IsNil(o.Team) {
return nil, false
}
return o.Team, true
}
// HasTeam returns a boolean if a field has been set.
func (o *Stage) HasTeam() bool {
if o != nil && !IsNil(o.Team) {
return true
}
return false
}
// SetTeam gets a reference to the given string and assigns it to the Team field.
func (o *Stage) SetTeam(v string) {
o.Team = &v
}
// GetOpen returns the Open field value if set, zero value otherwise.
func (o *Stage) GetOpen() bool {
if o == nil || IsNil(o.Open) {
var ret bool
return ret
}
return *o.Open
}
// GetOpenOk returns a tuple with the Open field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetOpenOk() (*bool, bool) {
if o == nil || IsNil(o.Open) {
return nil, false
}
return o.Open, true
}
// HasOpen returns a boolean if a field has been set.
func (o *Stage) HasOpen() bool {
if o != nil && !IsNil(o.Open) {
return true
}
return false
}
// SetOpen gets a reference to the given bool and assigns it to the Open field.
func (o *Stage) SetOpen(v bool) {
o.Open = &v
}
// GetClosed returns the Closed field value if set, zero value otherwise.
func (o *Stage) GetClosed() bool {
if o == nil || IsNil(o.Closed) {
var ret bool
return ret
}
return *o.Closed
}
// GetClosedOk returns a tuple with the Closed field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Stage) GetClosedOk() (*bool, bool) {
if o == nil || IsNil(o.Closed) {
return nil, false
}
return o.Closed, true
}
// HasClosed returns a boolean if a field has been set.
func (o *Stage) HasClosed() bool {
if o != nil && !IsNil(o.Closed) {
return true
}
return false
}
// SetClosed gets a reference to the given bool and assigns it to the Closed field.
func (o *Stage) SetClosed(v bool) {
o.Closed = &v
}
func (o Stage) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Stage) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.Type) {
toSerialize["type"] = o.Type
}
if !IsNil(o.Title) {
toSerialize["title"] = o.Title
}
if !IsNil(o.Status) {
toSerialize["status"] = o.Status
}
if !IsNil(o.Items) {
toSerialize["items"] = o.Items
}
if !IsNil(o.Transition) {
toSerialize["transition"] = o.Transition
}
if !IsNil(o.Owner) {
toSerialize["owner"] = o.Owner
}
if !IsNil(o.Team) {
toSerialize["team"] = o.Team
}
if !IsNil(o.Open) {
toSerialize["open"] = o.Open
}
if !IsNil(o.Closed) {
toSerialize["closed"] = o.Closed
}
return toSerialize, nil
}
type NullableStage struct {
value *Stage
isSet bool
}
func (v NullableStage) Get() *Stage {
return v.value
}
func (v *NullableStage) Set(val *Stage) {
v.value = val
v.isSet = true
}
func (v NullableStage) IsSet() bool {
return v.isSet
}
func (v *NullableStage) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableStage(val *Stage) *NullableStage {
return &NullableStage{value: val, isSet: true}
}
func (v NullableStage) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableStage) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}