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Condition1

Properties

Name Type Description Notes
Title Pointer to string [optional]
Checked Pointer to bool [optional]

Methods

NewCondition1

func NewCondition1() *Condition1

NewCondition1 instantiates a new Condition1 object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewCondition1WithDefaults

func NewCondition1WithDefaults() *Condition1

NewCondition1WithDefaults instantiates a new Condition1 object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetTitle

func (o *Condition1) GetTitle() string

GetTitle returns the Title field if non-nil, zero value otherwise.

GetTitleOk

func (o *Condition1) GetTitleOk() (*string, bool)

GetTitleOk returns a tuple with the Title field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTitle

func (o *Condition1) SetTitle(v string)

SetTitle sets Title field to given value.

HasTitle

func (o *Condition1) HasTitle() bool

HasTitle returns a boolean if a field has been set.

GetChecked

func (o *Condition1) GetChecked() bool

GetChecked returns the Checked field if non-nil, zero value otherwise.

GetCheckedOk

func (o *Condition1) GetCheckedOk() (*bool, bool)

GetCheckedOk returns a tuple with the Checked field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetChecked

func (o *Condition1) SetChecked(v bool)

SetChecked sets Checked field to given value.

HasChecked

func (o *Condition1) HasChecked() bool

HasChecked returns a boolean if a field has been set.

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