/
model_team_view.go
268 lines (224 loc) · 6.59 KB
/
model_team_view.go
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/*
Digital.ai Release API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the TeamView type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &TeamView{}
// TeamView struct for TeamView
type TeamView struct {
Id *string `json:"id,omitempty"`
TeamName *string `json:"teamName,omitempty"`
Members []TeamMemberView `json:"members,omitempty"`
Permissions []string `json:"permissions,omitempty"`
SystemTeam *bool `json:"systemTeam,omitempty"`
}
// NewTeamView instantiates a new TeamView object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTeamView() *TeamView {
this := TeamView{}
return &this
}
// NewTeamViewWithDefaults instantiates a new TeamView object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTeamViewWithDefaults() *TeamView {
this := TeamView{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *TeamView) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamView) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *TeamView) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *TeamView) SetId(v string) {
o.Id = &v
}
// GetTeamName returns the TeamName field value if set, zero value otherwise.
func (o *TeamView) GetTeamName() string {
if o == nil || IsNil(o.TeamName) {
var ret string
return ret
}
return *o.TeamName
}
// GetTeamNameOk returns a tuple with the TeamName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamView) GetTeamNameOk() (*string, bool) {
if o == nil || IsNil(o.TeamName) {
return nil, false
}
return o.TeamName, true
}
// HasTeamName returns a boolean if a field has been set.
func (o *TeamView) HasTeamName() bool {
if o != nil && !IsNil(o.TeamName) {
return true
}
return false
}
// SetTeamName gets a reference to the given string and assigns it to the TeamName field.
func (o *TeamView) SetTeamName(v string) {
o.TeamName = &v
}
// GetMembers returns the Members field value if set, zero value otherwise.
func (o *TeamView) GetMembers() []TeamMemberView {
if o == nil || IsNil(o.Members) {
var ret []TeamMemberView
return ret
}
return o.Members
}
// GetMembersOk returns a tuple with the Members field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamView) GetMembersOk() ([]TeamMemberView, bool) {
if o == nil || IsNil(o.Members) {
return nil, false
}
return o.Members, true
}
// HasMembers returns a boolean if a field has been set.
func (o *TeamView) HasMembers() bool {
if o != nil && !IsNil(o.Members) {
return true
}
return false
}
// SetMembers gets a reference to the given []TeamMemberView and assigns it to the Members field.
func (o *TeamView) SetMembers(v []TeamMemberView) {
o.Members = v
}
// GetPermissions returns the Permissions field value if set, zero value otherwise.
func (o *TeamView) GetPermissions() []string {
if o == nil || IsNil(o.Permissions) {
var ret []string
return ret
}
return o.Permissions
}
// GetPermissionsOk returns a tuple with the Permissions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamView) GetPermissionsOk() ([]string, bool) {
if o == nil || IsNil(o.Permissions) {
return nil, false
}
return o.Permissions, true
}
// HasPermissions returns a boolean if a field has been set.
func (o *TeamView) HasPermissions() bool {
if o != nil && !IsNil(o.Permissions) {
return true
}
return false
}
// SetPermissions gets a reference to the given []string and assigns it to the Permissions field.
func (o *TeamView) SetPermissions(v []string) {
o.Permissions = v
}
// GetSystemTeam returns the SystemTeam field value if set, zero value otherwise.
func (o *TeamView) GetSystemTeam() bool {
if o == nil || IsNil(o.SystemTeam) {
var ret bool
return ret
}
return *o.SystemTeam
}
// GetSystemTeamOk returns a tuple with the SystemTeam field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamView) GetSystemTeamOk() (*bool, bool) {
if o == nil || IsNil(o.SystemTeam) {
return nil, false
}
return o.SystemTeam, true
}
// HasSystemTeam returns a boolean if a field has been set.
func (o *TeamView) HasSystemTeam() bool {
if o != nil && !IsNil(o.SystemTeam) {
return true
}
return false
}
// SetSystemTeam gets a reference to the given bool and assigns it to the SystemTeam field.
func (o *TeamView) SetSystemTeam(v bool) {
o.SystemTeam = &v
}
func (o TeamView) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o TeamView) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.TeamName) {
toSerialize["teamName"] = o.TeamName
}
if !IsNil(o.Members) {
toSerialize["members"] = o.Members
}
if !IsNil(o.Permissions) {
toSerialize["permissions"] = o.Permissions
}
if !IsNil(o.SystemTeam) {
toSerialize["systemTeam"] = o.SystemTeam
}
return toSerialize, nil
}
type NullableTeamView struct {
value *TeamView
isSet bool
}
func (v NullableTeamView) Get() *TeamView {
return v.value
}
func (v *NullableTeamView) Set(val *TeamView) {
v.value = val
v.isSet = true
}
func (v NullableTeamView) IsSet() bool {
return v.isSet
}
func (v *NullableTeamView) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTeamView(val *TeamView) *NullableTeamView {
return &NullableTeamView{value: val, isSet: true}
}
func (v NullableTeamView) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableTeamView) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}