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Leaflet Indoor

Provides basic tools to create indoor maps with Leaflet.

This plugin provides a layer intended for displaying indoor data (rooms, corridors, ...). It also provides a control component to change the level displayed.

Demo

Here are some example pages to show you how to use the features of leaflet-indoor:

  • Stadium (labels, levels, callbacks)
  • Room map (popups, legend, levels)
  • Live room map (as before, but with public room data from openstreetmap)

Using the plugin

You can either use the plugin by embedding the script directly (see the included examples) or include:

"dependencies": {
  "leaflet": "^1.5.1",
  "leaflet-indoor": "github:digitaltom/leaflet-indoor"
}

in yout packages.json.

Basic Usage

Create a L.Indoor, then add the data to it.

// where data is a GeoJSON feature collection
var indoorLayer = new L.Indoor(data);

// set the initial level to show
indoorLayer.setLevel("0");

indoorLayer.addTo(map);

var levelControl = new L.Control.Level({
    level: "0",
    levels: indoorLayer.getLevels()
});

// Connect the level control to the indoor layer
levelControl.addEventListener("levelchange", indoorLayer.setLevel, indoorLayer);

levelControl.addTo(map);

Usage Instructions

The data should be a GeoJSON feature collection (or an array of GeoJSON features). With the standard configuration, each feature must have a property attribute "level", which can be a integer, string or array of either (or both).

{
    type: "FeatureCollection",
    features: [
        {
            type: "Feature",
            geometry: ...,
            properties: {
                ...
                name: 'Room1',
                level: 1
                ....
            }
        },
        {
            type: "Feature",
            geometry: ...,
            properties: {
                ...
                name: 'Room2',
                level: [2, 3]
                ....
            }
        }
    ]
}

If the data is not in this format, you can pass in a replacement getLevel function, that will be used to get the level for each Feature.

var indoorLayer = new L.Indoor(data, {
    getLevel: function(feature) {
        return feature.properties.otherLevel;
    }
    onEachFeature

    markerForFeature
});

or set a level for all objects of the layer:

var indoorLayer = new L.Indoor(data, {
  level: 0
})    

L.Control.Level is the user interface component that allows for the easy switching of levels. It takes in some levels (which you can get from the indoor layer by using getLevels()), and displays a list.

var levelControl = new L.Control.Level({
    level: "0",
    levels: indoorLayer.getLevels()
});

When using the L.Control.Indoor, if the levels are not integers, by default, the levels will be converted to integers for the ordering in the control. If the levels given to the control are not integers, then the parseLevel option can be used to replace the default function that uses parseInt(level, 10).

var levelControl = new L.Control.Level({
    level: "1A",
    levels: indoorLayer.getLevels()
    parseLevel: function(level) {
        var levels = {
            "1A": 1,
            "1B": 2,
            "1C": 3,
            "2": 4
        };
        return levels[level];
    }
});

You can then bind the "levelchange" event, to change the level displayed by the layer. Note that the levels that the control has must match that used by the layer, if the levels in the control have been set via getLevels), this should be the case.

levelControl.addEventListener("levelchange", indoorLayer.setLevel, indoorLayer);

Labels

The name property of the features will get automatically rendered in the center of the feature, see the example. The library takes care automatically to show the labels of the current level, and to hide the labels when scrolling out. To use the labels, you need to configure the minimum zoom from where on they should get rendered:

  var indoorLayer = new L.Indoor(data, {
      minCaptionZoom: 18
  });

Events

L.Control.Level will fire levelchange events when a level is selected.

License

Leaflet Indoor is free software, and may be redistributed under the BSD 2-Clause License.