forked from cjcliffe/math
/
Math.Vector4.js
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/
Math.Vector4.js
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/*jshint white: false, strict: false, plusplus: false, onevar: false,
nomen: false */
/*global gladius: false, document: false, window: false, module: false, start,
test: false, expect: false, ok: false, notEqual: false, stop, QUnit: false */
(function() {
var math = null;
// Name of our module
module( 'Vector4 Tests', {
setup: function () {
stop();
_math.create( {}, function( instance ) {
math = instance;
start();
});
},
teardown: function () {
math = null;
}
});
test( 'Basic', function() {
expect( 6 );
var vec4 = new math.Vector4( [1, 2, 3, 4] );
ok(
vec4,
'Construct a Vector4 instance'
);
ok(
vec4 instanceof math.ARRAY_TYPE,
'vec3 is an instance of ARRAY_TYPE'
);
deepEqual(
new math.ARRAY_TYPE( [1, 2, 3, 4] ),
new math.Vector4( [1, 2, 3, 4] )
);
ok(
4 === vec4.length,
'vec4 has length 4'
);
ok(
vec4[0] === 1 && vec4[1] === 2 && vec4[2] === 3 && vec4[3] === 4,
'vec4 elements are [1, 2, 3, 4]'
);
// Test vector clear
var vec1 = new math.Vector4( [17 , 22, 14, 2] );
var vec3 = new math.Vector4( [0, 0, 0, 0] );
math.vector4.clear(vec1);
ok(
math.vector4.equal( vec1, vec3 ),
'vector.clear, set to [0,0,0, 0]'
);
});
test( 'Defaults', function() {
expect( 1 );
deepEqual(
new math.Vector4(),
new math.Vector4( [0, 0, 0, 0] ),
'Default vector is the zero vector'
);
});
test( 'Constants', function() {
expect( 6 );
math.vector4.x[0] = -0.88262;
deepEqual(
math.vector4.x,
new math.Vector4( [1, 0, 0, 0] ),
'Vector4.x'
);
math.vector4.y[1] = -22.998;
deepEqual(
math.vector4.y,
new math.Vector4( [0, 1, 0, 0] ),
'Vector4.y'
);
math.vector4.z[2] = 7635.22;
deepEqual(
math.vector4.z,
new math.Vector4( [0, 0, 1, 0] ),
'Vector4.y'
);
math.vector4.w[3] = -0.88262;
deepEqual(
math.vector4.w,
new math.Vector4( [0, 0, 0, 1] ),
'Vector4.y'
);
math.vector4.zero[3] = 7635.22;
deepEqual(
math.vector4.zero,
new math.Vector4( [0, 0, 0, 0] ),
'Vector4.zero'
);
math.vector4.one[0] = -0.88262;
deepEqual(
math.vector4.one,
new math.Vector4( [1, 1, 1, 1] ),
'Vector4.one'
);
});
test( 'Clone', function() {
expect( 1 );
var vec1 = new math.Vector4( [0, 1, 3, 4] );
deepEqual(
new math.Vector4( vec1 ),
vec1,
'Clone of vector is the same'
);
});
test( 'Equality', function() {
expect( 3 );
var vec1 = new math.Vector4( [1, 1, 1, 1.00000000001] );
var vec2 = new math.Vector4( [1, 1, 1, 1] );
var vec3 = new math.Vector4( [2, 3, 4, 5] );
ok(
math.vector4.equal( vec1, vec2 ),
'Two identical vectors are equal'
);
ok(
!math.vector4.equal( vec1, vec3 ),
'Two different vectors are not equal'
);
var vec4 = new math.Vector4( [2.000002, 3.000002, 4.000002, 5.000002] );
deepEqual(
math.vector4.equal( vec3, vec4 ),
false,
'e = 0.000001'
);
});
test( 'Length', function() {
expect( 1 );
var vec1 = new math.Vector4( [1, 1, 1, 1] );
ok(
Math.sqrt( 4 ) === math.vector4.length( vec1 ),
'|(1, 1, 1, 1)| = sqrt(4)'
);
});
test( 'Addition', function() {
expect( 2 );
var vec1 = new math.Vector4( [1, 1, 1, 1] );
var vec2 = new math.Vector4( [1, 1, 1, 1] );
var vec3 = new math.Vector4( [2, 2, 2, 2] );
ok(
math.vector4.equal( vec3, math.vector4.add( vec1, vec2 ) ),
'(1, 1, 1, 1) + (1, 1, 1, 1) = (2, 2, 2, 2)'
);
var test = math.vector4.add( vec1, vec2 );
ok(
math.vector4.equal( test, vec3 ),
'(1, 1, 1, 1) += (2, 2, 2, 2)'
);
});
test( 'Subtraction', function() {
expect( 2 );
var vec1 = new math.Vector4( [1, 1, 1, 1] );
var vec2 = new math.Vector4( [1, 1, 1, 1] );
var vec3 = new math.Vector4( [2, 2, 2, 2] );
ok(
math.vector4.equal( vec1, math.vector4.subtract( vec3, vec2 ) ),
'(2, 2, 2, 2) - (1, 1, 1, 1) = (1, 1, 1, 1)'
);
var test = math.vector4.subtract( vec3, vec2 );
ok(
math.vector4.equal( vec1, test ),
'(2, 2, 2, 2) -= (1, 1, 1, 1)'
);
});
test( 'Scalar multiplication', function() {
expect( 2 );
var vec1 = new math.Vector4( [2, 3, 4, 5] );
deepEqual(
math.vector4.multiply( vec1, 2 ),
new math.Vector4( [4, 6, 8, 10] ),
'(2, 3, 4, 5) * 2 = (4, 6, 8, 10)'
);
var test = math.vector4.multiply( vec1, 3 );
deepEqual(
test,
new math.Vector4( [6, 9, 12, 15] ),
'(2, 3, 4, 5) * 3 = [6, 9, 12, 15]'
);
});
test( 'Dot Product / Normalize', function() {
expect( 3 );
var vec1 = new math.Vector4( [12, -5, 7, 1] );
var den = Math.sqrt(219);
deepEqual(
math.vector4.normalize( vec1 ),
new math.Vector4( [(4*Math.sqrt(3/73)), (-5/den), (7/den), (1/den)] ),
'normalize( [12, -5, 7, 1] ) = [(4*Math.sqrt(3/73)), (-5/den), (7/den), (1/den)]'
);
var vec2 = new math.Vector4( [10, 4, 2, -9] );
var cond = math.vector4.dot( math.vector4.normalize( vec1 ), vec2 );
deepEqual(
Math.round ( cond * Math.pow(10,6) ),
Math.round ( (35*Math.sqrt(3/73)) * Math.pow(10,6) ), // Correct to 6 digits
' [ (12/13), (-5/13) ] . [ 10, 4 ] = (100/13) '
);
// Normalized vector
var isNormalized = new math.Vector4( [ 1/2, 1/2, 1/2, 1/2] );
deepEqual (
math.vector4.normalize( isNormalized ),
isNormalized,
'Normalized vector is already normalized'
);
});
test( 'Angle()', function() {
expect( 2 );
var vec1 = new math.Vector4( [10, 8, 2, 7] );
var vec2 = new math.Vector4( [6, 6, 1, -4] );
var cond = math.vector4.angle( vec1, vec2 );
var res = Math.acos(82/(Math.sqrt(19313)));
deepEqual(
Math.round ( cond * Math.pow(10,6) ),
Math.round ( res * Math.pow(10,6) ), // Correct to 6 digits
' angle( vec1, vec2 ) = acos(82/(Math.sqrt(19313)))'
);
var vec3 = new math.Vector4( [1, 0, 0, 0] );
var vec4 = new math.Vector4( [0, 0, 1, 0] );
deepEqual(
math.vector4.angle(vec3, vec4),
(Math.PI/2),
' Right angle axis test = pi/2'
);
});
}());