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CatLikeCodingTutorials

Working through the Catlike Coding Unity Tutorials

01 - Basics

  • 01 - Game Objects and Scripts
  • 02 - Building a Graph
  • 03 - Mathematical Surfaces
  • 04 - Measuring Performance
  • 05 - Compute Shaders
  • 06 - Jobs
  • 07 - Organic Variety

02 - Pseudorandom Noise

  • 01 - Hashing
  • 02 - Hashing Space
  • 03 - Value Noise
  • 04 - Perlin Noise
  • 05 - Noise Variants
  • 06 - Vornoi Noise
  • 07 - Simplex Noise

03 - Procedural Meshes

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04 - Pseudorandom Surfaces

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05 - Prototypes

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06 - Movement

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07 - Object Management

  • 01 - Persisting Objects
  • 02 - Object Variety
  • 03 - Reusing Objects (WIP)
  • 04 - Multiple Scenes
  • 05 - Spawn Zones
  • 06 - More Game State
  • 07 - Configuring Shapes
  • 08 - More Factories
  • 09 - Shape Behaviour
  • 10 - Satellites
  • 11 - Lifecycle
  • 12 - More Complex Levels

08 - Tower Defense

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09 - Flow

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10 - Custom SRP

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11 - Rendering

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12 - Advanced Rendering

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13 - Hex Map

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14 - Marching Squares

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15 - Mesh Basics

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