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strategy.go
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/
strategy.go
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package gobacktest
// StrategyHandler is a basic strategy interface.
type StrategyHandler interface {
Data() (DataHandler, bool)
SetData(d DataHandler) error
Portfolio() (PortfolioHandler, bool)
SetPortfolio(p PortfolioHandler) error
Event() (DataEvent, bool)
SetEvent(DataEvent) error
Signals() ([]SignalEvent, bool)
AddSignal(...SignalEvent) error
Strategies() ([]StrategyHandler, bool)
Assets() ([]*Asset, bool)
OnData(DataEvent) ([]SignalEvent, error)
}
// Strategy implements NodeHandler via Node, used as a strategy building block.
type Strategy struct {
Node
algos AlgoStack
data DataHandler
portfolio PortfolioHandler
event DataEvent
signals []SignalEvent
}
// NewStrategy return a new strategy node ready to use.
func NewStrategy(name string) *Strategy {
var s = &Strategy{}
s.SetName(name)
s.SetRoot(true)
s.SetWeight(1)
return s
}
// Data returns the underlying data property.
func (s *Strategy) Data() (DataHandler, bool) {
if s.data == nil {
return nil, false
}
return s.data, true
}
// SetData sets the data property.
func (s *Strategy) SetData(data DataHandler) error {
s.data = data
// check for sub strategies and set their data as well
subStrategies, _ := s.Strategies()
for _, sub := range subStrategies {
err := sub.SetData(data)
if err != nil {
return err
}
}
return nil
}
// Portfolio returns the underlying portfolio property.
func (s *Strategy) Portfolio() (PortfolioHandler, bool) {
if s.portfolio == nil {
return nil, false
}
return s.portfolio, true
}
// SetPortfolio sets the portfolio property.
func (s *Strategy) SetPortfolio(portfolio PortfolioHandler) error {
s.portfolio = portfolio
// check for sub strategies and set their portfolio as well
subStrategies, _ := s.Strategies()
for _, sub := range subStrategies {
err := sub.SetPortfolio(portfolio)
if err != nil {
return err
}
}
return nil
}
// Event returns the underlying data property.
func (s *Strategy) Event() (DataEvent, bool) {
if s.event == nil {
return nil, false
}
return s.event, true
}
// SetEvent sets the event property.
func (s *Strategy) SetEvent(event DataEvent) error {
s.event = event
return nil
}
// Signals returns a slice of all from th ealgo loop created signals.
func (s *Strategy) Signals() ([]SignalEvent, bool) {
if len(s.signals) == 0 {
return s.signals, false
}
return s.signals, true
}
// AddSignal sets the data property.
func (s *Strategy) AddSignal(signals ...SignalEvent) error {
for _, signal := range signals {
s.signals = append(s.signals, signal)
}
return nil
}
// SetAlgo sets the algo stack for the Strategy
func (s *Strategy) SetAlgo(algos ...AlgoHandler) *Strategy {
for _, algo := range algos {
s.algos.stack = append(s.algos.stack, algo)
}
return s
}
// Strategies return all children which are a strategy.
func (s *Strategy) Strategies() ([]StrategyHandler, bool) {
var strategies []StrategyHandler
// get all children
children, ok := s.Children()
// no children means no sub strategies
if !ok {
return strategies, false
}
// check each child if it is a strategy
for _, child := range children {
switch c := child.(type) {
case *Strategy:
strategies = append(strategies, c)
}
}
// no sub strategies in children
if len(strategies) == 0 {
return strategies, false
}
return strategies, true
}
// Assets return all children which are a strategy.
func (s *Strategy) Assets() ([]*Asset, bool) {
var assets []*Asset
// get all children
children, ok := s.Children()
// no children means no sub strategies
if !ok {
return assets, false
}
// check each child if it is a strategy
for _, child := range children {
switch c := child.(type) {
case *Asset:
assets = append(assets, c)
}
}
// no sub strategies in children
if len(assets) == 0 {
return assets, false
}
return assets, true
}
// OnData handles an incoming data event. It runs the algo stack on this data.
func (s *Strategy) OnData(event DataEvent) (signals []SignalEvent, err error) {
s.SetEvent(event)
// run the algo stack of this strategy
ok, err := s.algos.Run(s)
if !ok {
return nil, err
}
// pass data event down to child strategies
if strategies, ok := s.Strategies(); ok {
for _, strategy := range strategies {
signals, err := strategy.OnData(event)
if err != nil {
return nil, err
}
s.AddSignal(signals...)
}
}
signals, ok = s.Signals()
if !ok {
return nil, nil
}
// empty strategy signals collection
s.signals = nil
return signals, nil
}