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Unity il2cpp support (#249)
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* Initial il2cpp support attempts

* Fix crashes

* Different variable name

* Fix indenting

* Change back unneeded stuff
- callbackCalls didnt seem to do anything
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msciotti committed Nov 27, 2018
1 parent 2fec0b6 commit e6390c8
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Showing 2 changed files with 27 additions and 29 deletions.
11 changes: 1 addition & 10 deletions examples/button-clicker/Assets/DiscordController.cs
Expand Up @@ -14,7 +14,6 @@ public class DiscordController : MonoBehaviour
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
public string applicationId;
public string optionalSteamId;
public int callbackCalls;
public int clickCounter;
public DiscordRpc.DiscordUser joinRequest;
public UnityEngine.Events.UnityEvent onConnect;
Expand Down Expand Up @@ -52,41 +51,35 @@ public void RequestRespondNo()

public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
{
++callbackCalls;
Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
onConnect.Invoke();
}

public void DisconnectedCallback(int errorCode, string message)
{
++callbackCalls;
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
onDisconnect.Invoke();
}

public void ErrorCallback(int errorCode, string message)
{
++callbackCalls;
Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
}

public void JoinCallback(string secret)
{
++callbackCalls;
Debug.Log(string.Format("Discord: join ({0})", secret));
onJoin.Invoke(secret);
}

public void SpectateCallback(string secret)
{
++callbackCalls;
Debug.Log(string.Format("Discord: spectate ({0})", secret));
onSpectate.Invoke(secret);
}

public void RequestCallback(ref DiscordRpc.DiscordUser request)
{
++callbackCalls;
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
joinRequest = request;
onJoinRequest.Invoke(request);
Expand All @@ -104,10 +97,8 @@ void Update()
void OnEnable()
{
Debug.Log("Discord: init");
callbackCalls = 0;

handlers = new DiscordRpc.EventHandlers();
handlers.readyCallback = ReadyCallback;
handlers.readyCallback += ReadyCallback;
handlers.disconnectedCallback += DisconnectedCallback;
handlers.errorCallback += ErrorCallback;
handlers.joinCallback += JoinCallback;
Expand Down
45 changes: 26 additions & 19 deletions examples/button-clicker/Assets/DiscordRpc.cs
Expand Up @@ -2,35 +2,42 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using AOT;

public class DiscordRpc
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ReadyCallback(ref DiscordUser connectedUser);
[MonoPInvokeCallback(typeof(OnReadyInfo))]
public static void ReadyCallback(ref DiscordUser connectedUser) { }
public delegate void OnReadyInfo(ref DiscordUser connectedUser);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DisconnectedCallback(int errorCode, string message);
[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
public static void DisconnectedCallback(int errorCode, string message) { }
public delegate void OnDisconnectedInfo(int errorCode, string message);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ErrorCallback(int errorCode, string message);
[MonoPInvokeCallback(typeof(OnErrorInfo))]
public static void ErrorCallback(int errorCode, string message) { }
public delegate void OnErrorInfo(int errorCode, string message);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void JoinCallback(string secret);
[MonoPInvokeCallback(typeof(OnJoinInfo))]
public static void JoinCallback(string secret) { }
public delegate void OnJoinInfo(string secret);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void SpectateCallback(string secret);
[MonoPInvokeCallback(typeof(OnSpectateInfo))]
public static void SpectateCallback(string secret) { }
public delegate void OnSpectateInfo(string secret);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void RequestCallback(ref DiscordUser request);
[MonoPInvokeCallback(typeof(OnRequestInfo))]
public static void RequestCallback(ref DiscordUser request) { }
public delegate void OnRequestInfo(ref DiscordUser request);

public struct EventHandlers
{
public ReadyCallback readyCallback;
public DisconnectedCallback disconnectedCallback;
public ErrorCallback errorCallback;
public JoinCallback joinCallback;
public SpectateCallback spectateCallback;
public RequestCallback requestCallback;
public OnReadyInfo readyCallback;
public OnDisconnectedInfo disconnectedCallback;
public OnErrorInfo errorCallback;
public OnJoinInfo joinCallback;
public OnSpectateInfo spectateCallback;
public OnRequestInfo requestCallback;
}

[Serializable, StructLayout(LayoutKind.Sequential)]
Expand Down Expand Up @@ -160,7 +167,7 @@ private IntPtr StrToPtr(string input)
var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
for (int i = 0; i < convbytecnt + 1; i++)
{
Marshal.WriteByte(buffer, i , 0);
Marshal.WriteByte(buffer, i, 0);
}
_buffers.Add(buffer);
Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
Expand Down

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