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gateway.ts
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gateway.ts
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/**
* Types extracted from https://discord.com/developers/docs/topics/gateway
*/
import type { APIChannel, APIThreadMember } from './channel.ts';
import type { APIEmoji } from './emoji.ts';
import type { APIUser } from './user.ts';
import type { Snowflake } from '../../globals.ts';
/**
* https://discord.com/developers/docs/topics/gateway#get-gateway
*/
export interface APIGatewayInfo {
/**
* The WSS URL that can be used for connecting to the gateway
*/
url: string;
}
/**
* https://discord.com/developers/docs/topics/gateway#get-gateway-bot
*/
export interface APIGatewayBotInfo extends APIGatewayInfo {
/**
* The recommended number of shards to use when connecting
*
* See https://discord.com/developers/docs/topics/gateway#sharding
*/
shards: number;
/**
* Information on the current session start limit
*
* See https://discord.com/developers/docs/topics/gateway#session-start-limit-object
*/
session_start_limit: APIGatewaySessionStartLimit;
}
/**
* https://discord.com/developers/docs/topics/gateway#session-start-limit-object
*/
export interface APIGatewaySessionStartLimit {
/**
* The total number of session starts the current user is allowed
*/
total: number;
/**
* The remaining number of session starts the current user is allowed
*/
remaining: number;
/**
* The number of milliseconds after which the limit resets
*/
reset_after: number;
/**
* The number of identify requests allowed per 5 seconds
*/
max_concurrency: number;
}
/**
* https://discord.com/developers/docs/topics/gateway#presence-update-presence-update-event-fields
*/
export interface GatewayPresenceUpdate {
/**
* The user presence is being updated for
*
* **The user object within this event can be partial, the only field which must be sent is the `id` field,
* everything else is optional.**
*
* See https://discord.com/developers/docs/resources/user#user-object
*/
user: Partial<APIUser> & Pick<APIUser, 'id'>;
/**
* ID of the guild
*/
guild_id: Snowflake;
/**
* Either "idle", "dnd", "online", or "offline"
*/
status?: PresenceUpdateStatus;
/**
* User's current activities
*
* See https://discord.com/developers/docs/topics/gateway#activity-object
*/
activities?: GatewayActivity[];
/**
* User's platform-dependent status
*
* See https://discord.com/developers/docs/topics/gateway#client-status-object
*/
client_status?: GatewayPresenceClientStatus;
}
export enum PresenceUpdateStatus {
Online = 'online',
DoNotDisturb = 'dnd',
Idle = 'idle',
/**
* Invisible and shown as offline
*/
Invisible = 'invisible',
Offline = 'offline',
}
/**
* https://discord.com/developers/docs/topics/gateway#client-status-object
*/
export interface GatewayPresenceClientStatus {
/**
* The user's status set for an active desktop (Windows, Linux, Mac) application session
*/
desktop?: PresenceUpdateStatus;
/**
* The user's status set for an active mobile (iOS, Android) application session
*/
mobile?: PresenceUpdateStatus;
/**
* The user's status set for an active web (browser, bot account) application session
*/
web?: PresenceUpdateStatus;
}
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-structure
*/
export interface GatewayActivity {
/**
* The activity's id
*/
id: string;
/**
* The activity's name
*/
name: string;
/**
* Activity type
*
* See https://discord.com/developers/docs/topics/gateway#activity-object-activity-types
*/
type: ActivityType;
/**
* Stream url, is validated when type is `1`
*/
url?: string | null;
/**
* Unix timestamp of when the activity was added to the user's session
*/
created_at: number;
/**
* Unix timestamps for start and/or end of the game
*/
timestamps?: GatewayActivityTimestamps;
sync_id?: string;
platform?: ActivityPlatform;
/**
* Application id for the game
*/
application_id?: Snowflake;
/**
* What the player is currently doing
*/
details?: string | null;
/**
* The user's current party status
*/
state?: string | null;
/**
* The emoji used for a custom status
*
* See https://discord.com/developers/docs/topics/gateway#activity-object-activity-emoji
*/
emoji?: GatewayActivityEmoji;
session_id?: string;
/**
* Information for the current party of the player
*
* See https://discord.com/developers/docs/topics/gateway#activity-object-activity-party
*/
party?: GatewayActivityParty;
/**
* Images for the presence and their hover texts
*
* See https://discord.com/developers/docs/topics/gateway#activity-object-activity-assets
*/
assets?: GatewayActivityAssets;
/**
* Secrets for Rich Presence joining and spectating
*
* See https://discord.com/developers/docs/topics/gateway#activity-object-activity-secrets
*/
secrets?: GatewayActivitySecrets;
/**
* Whether or not the activity is an instanced game session
*/
instance?: boolean;
/**
* Activity flags `OR`d together, describes what the payload includes
*
* See https://discord.com/developers/docs/topics/gateway#activity-object-activity-flags
*
* See https://en.wikipedia.org/wiki/Bit_field
*/
flags?: ActivityFlags;
/**
* The custom buttons shown in the Rich Presence (max 2)
*/
buttons?: string[] | GatewayActivityButton[];
}
export enum ActivityPlatform {
Desktop = 'desktop',
Samsung = 'samsung',
Xbox = 'xbox',
}
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-types
*/
export enum ActivityType {
/**
* Playing {game}
*/
Playing,
/**
* Streaming {details}
*/
Streaming,
/**
* Listening to {name}
*/
Listening,
/**
* Watching {details}
*/
Watching,
/**
* {emoji} {details}
*/
Custom,
/**
* Competing in {name}
*/
Competing,
}
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-timestamps
*/
export interface GatewayActivityTimestamps {
/**
* Unix time (in milliseconds) of when the activity started
*/
start?: number;
/**
* Unix time (in milliseconds) of when the activity ends
*/
end?: number;
}
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-emoji
*/
export type GatewayActivityEmoji = Partial<Pick<APIEmoji, 'id' | 'animated'>> & Pick<APIEmoji, 'name'>;
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-party
*/
export interface GatewayActivityParty {
/**
* The id of the party
*/
id?: string;
/**
* Used to show the party's current and maximum size
*/
size?: [current_size: number, max_size: number];
}
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-assets
*/
export type GatewayActivityAssets = Partial<
Record<'large_image' | 'large_text' | 'small_image' | 'small_text', string>
>;
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-secrets
*/
export type GatewayActivitySecrets = Partial<Record<'join' | 'spectate' | 'match', string>>;
/**
* https://discord.com/developers/docs/topics/gateway#activity-object-activity-flags
*/
export enum ActivityFlags {
Instance = 1 << 0,
Join = 1 << 1,
Spectate = 1 << 2,
JoinRequest = 1 << 3,
Sync = 1 << 4,
Play = 1 << 5,
PartyPrivacyFriends = 1 << 6,
PartyPrivacyVoiceChannel = 1 << 7,
Embedded = 1 << 8,
}
export interface GatewayActivityButton {
/**
* The text shown on the button (1-32 characters)
*/
label: string;
/**
* The url opened when clicking the button (1-512 characters)
*/
url: string;
}
/**
* https://discord.com/developers/docs/topics/gateway#thread-list-sync-thread-list-sync-event-fields
*/
export interface GatewayThreadListSync {
/**
* ID of the guild
*/
guild_id: Snowflake;
/**
* The ids of all the parent channels whose threads are being synced, otherwise the entire guild
*/
channel_ids?: Snowflake[];
/**
* Array of the synced threads
*/
threads: APIChannel[];
/**
* The member objects for the client user in each joined thread that was synced
*/
members: APIThreadMember[];
}
/**
* https://discord.com/developers/docs/topics/gateway#thread-members-update-thread-members-update-event-fields
*/
export interface GatewayThreadMembersUpdate {
/**
* The id of the thread for which members are being synced
*/
id: Snowflake;
/**
* The id of the guild that the thread is in
*/
guild_id: Snowflake;
/**
* The approximate member count of the thread, does not count above 50 even if there are more members
*/
member_count: number;
/**
* The members that were added to the thread
*/
added_members?: APIThreadMember[];
/**
* The ids of the members that were removed from the thread
*/
removed_member_ids?: Snowflake[];
}