fix(GuildMemberManager): Use actually random nonce in fetch #4884
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Please describe the changes this PR makes and why it should be merged:
Fixes #4883
If you call the function mulltiple times immediately after another (within the same millisecond), both request would have the same nonce, resulting in the second request resulting with the data of the first request.
To fix this, make sure to use an actually random nonce when fetching members.
Status
Semantic versioning classification: