/
language.go
95 lines (86 loc) · 2.32 KB
/
language.go
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package menu
import (
"fmt"
"github.com/divVerent/aaaaxy/internal/flag"
"github.com/divVerent/aaaaxy/internal/game/misc"
"github.com/divVerent/aaaaxy/internal/locale"
"github.com/divVerent/aaaaxy/internal/locale/initlocale"
)
type languageSetting struct {
linguas []locale.Lingua
current int
}
func (l *languageSetting) init() {
l.linguas = append([]locale.Lingua{"auto"}, locale.LinguasSorted()...)
for i, lingua := range l.linguas {
if flag.Get[string]("language") == string(lingua) {
l.current = i
}
}
}
func (l *languageSetting) name() string {
lingua := l.linguas[l.current]
if lingua == "auto" {
return locale.G.Get("Auto (%s)", locale.Current.Name())
}
return lingua.Name()
}
func (l *languageSetting) apply(m *Controller) error {
lingua := l.linguas[l.current]
if string(lingua) == flag.Get[string]("language") {
return nil
}
flag.Set("language", string(lingua))
return m.NextFrame(func() error {
changed, err := initlocale.SetLanguage(lingua)
if err != nil {
return err
}
if !changed {
return nil
}
// KNOWN ISSUE: checkpoint names aren't reloaded right away,
// but only when actually entering the game. Decoupling reload
// of the level from the game state is more complicated and
// not in scope yet. Accepting this glitch for now.
misc.ClearPrecache()
err = m.LevelChanged()
if err != nil {
return fmt.Errorf("could not reapply language to menu: %v", err)
}
return nil
})
}
func (l *languageSetting) toggle(m *Controller, delta int) error {
switch delta {
case 0:
l.current++
if l.current >= len(l.linguas) {
l.current = 0
}
case -1:
if l.current > 0 {
l.current--
}
case +1:
l.current++
if l.current >= len(l.linguas) {
l.current--
}
}
l.apply(m)
return nil
}