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/*
Copyright (c) 2006 Florian Wesch <fw@dividuum.de>. All Rights Reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef SDL_SPRITE_H
#define SDL_SPRITE_H
#include <SDL.h>
#include "common_creature.h"
#define SPRITE_NUM 16384
// Tiles Konstanten
#define SPRITE_BORDER 0
#define SPRITE_NUM_BORDER 16
#define SPRITE_SOLID (SPRITE_BORDER + SPRITE_NUM_BORDER)
#define SPRITE_NUM_SOLID 16
#define SPRITE_PLAIN (SPRITE_SOLID + SPRITE_NUM_SOLID)
#define SPRITE_NUM_PLAIN 16
#define SPRITE_KOTH (SPRITE_PLAIN + SPRITE_NUM_PLAIN)
#define SPRITE_NUM_KOTH 1
#define SPRITE_WATER (SPRITE_KOTH + SPRITE_NUM_KOTH)
#define SPRITE_NUM_WATER 4
#define SPRITE_NUM_TILES (SPRITE_NUM_SOLID + \
SPRITE_NUM_PLAIN + \
SPRITE_NUM_BORDER + \
SPRITE_NUM_KOTH + \
SPRITE_NUM_WATER)
// Sprite Nummern bis hier duerfen maximal 255 sein, da diese
// beim World Netzwerk syncen in Bytes verpackt werden.
#define SPRITE_TILE_SIZE 16
// Food Konstanten
#define SPRITE_FOOD 256
#define SPRITE_NUM_FOOD 10
// Thought Konstanten
#define SPRITE_THOUGHT (SPRITE_FOOD + SPRITE_NUM_FOOD)
#define SPRITE_NUM_THOUGHT CREATURE_STATES + 1 /* + Smile */
// Koth Krone
#define SPRITE_CROWN (SPRITE_THOUGHT + SPRITE_NUM_THOUGHT)
#define SPRITE_NUM_CROWN 1
// Logo
#define SPRITE_LOGO (SPRITE_CROWN + SPRITE_NUM_CROWN)
#define SPRITE_NUM_LOGO 1
#define SPRITE_CREATURE 512
// Creature Konstanten
#define CREATURE_SPRITE(player, type, direction, anim) \
(SPRITE_CREATURE + (player) * CREATURE_TYPES * CREATURE_DIRECTIONS * CREATURE_ANIMS + \
(type) * CREATURE_DIRECTIONS * CREATURE_ANIMS + \
(direction) * CREATURE_ANIMS + \
(anim))
SDL_Surface *sprite_get(int i);
int sprite_exists(int i);
void sprite_render_player_creatures(int playerno, int r1, int g1, int b1, int r2, int g2, int b2);
void sprite_init();
void sprite_shutdown();
#endif
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