/
native_unstuck.sma
132 lines (111 loc) · 4.9 KB
/
native_unstuck.sma
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/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*SPiNX "DJ" EarthQuake's UNstick Pick for Amxx*/
/*--------------------------------------------------------------------*/
//Special thanks to Exolent[jNr] for Native help:
///https://forums.alliedmods.net/showpost.php?s=a713ea5425a87e7c6befbbf4c8d6181e&p=731211&postcount=10
//Arkshine's unstick code work:
///https://forums.alliedmods.net/showthread.php?t=80937
#include amxmodx
#include fakemeta
#include unstick
public plugin_init()
{
register_plugin("UNstick", "1.0.0", "SPiNX");
}
public plugin_natives()
{
register_library("unstick");
register_native("unstick", "_unstick");
}
#define START_DISTANCE 32 // --| The first search distance for finding a free location in the map.
#define MAX_ATTEMPTS 128 // --| How many times to search in an area for a free space.
#define MAX_CLIENTS 32
// --| Macro.
#define GetPlayerHullSize(%1) ( ( pev ( %1, pev_flags ) & FL_DUCKING ) ? HULL_HEAD : HULL_HUMAN )
public _unstick ( plugin, params )
{
new id = get_param(1);
new Float:fLambda = get_param_f(2);
if( is_user_connected(id) )
{
new Float:gf_LastCmdTime[ MAX_CLIENTS + 1 ];
new Float:f_MinFrequency = fLambda
new Float:f_ElapsedCmdTime = get_gametime () - gf_LastCmdTime[ id ];
if ( f_ElapsedCmdTime < fLambda )
{
client_print ( id, print_chat, "[AMXX] You must wait %.1f seconds before trying to free yourself.", f_MinFrequency - f_ElapsedCmdTime );
return PLUGIN_HANDLED;
}
gf_LastCmdTime[ id ] = get_gametime ();
new i_Value;
if ( ( i_Value = UTIL_UnstickPlayer ( id, START_DISTANCE, MAX_ATTEMPTS ) ) != 1 )
{
switch ( i_Value )
{
case 0 : client_print ( id, print_chat, "[AMXX] Couldn't find a free spot to move you too" );
case -1 : client_print ( id, print_chat, "[AMXX] You cannot free yourself as dead player" );
}
}
}
return PLUGIN_CONTINUE;
}
UTIL_UnstickPlayer ( const id, const i_StartDistance, const i_MaxAttempts )
{
// --| Just for readability.
enum Coord_e { Float:x, Float:y, Float:z };
// --| Not alive, ignore.
if ( !is_user_alive ( id ) ) return -1
static Float:vf_OriginalOrigin[ Coord_e ], Float:vf_NewOrigin[ Coord_e ];
static i_Attempts, i_Distance;
// --| Get the current player's origin.
pev ( id, pev_origin, vf_OriginalOrigin );
i_Distance = i_StartDistance;
while ( i_Distance < 1000 )
{
i_Attempts = i_MaxAttempts;
while ( i_Attempts-- )
{
vf_NewOrigin[ x ] = random_float ( vf_OriginalOrigin[ x ] - i_Distance, vf_OriginalOrigin[ x ] + i_Distance );
vf_NewOrigin[ y ] = random_float ( vf_OriginalOrigin[ y ] - i_Distance, vf_OriginalOrigin[ y ] + i_Distance );
vf_NewOrigin[ z ] = random_float ( vf_OriginalOrigin[ z ] - i_Distance, vf_OriginalOrigin[ z ] + i_Distance );
engfunc ( EngFunc_TraceHull, vf_NewOrigin, vf_NewOrigin, DONT_IGNORE_MONSTERS, GetPlayerHullSize ( id ), id, 0 );
// --| Free space found.
if ( get_tr2 ( 0, TR_InOpen ) && !get_tr2 ( 0, TR_AllSolid ) && !get_tr2 ( 0, TR_StartSolid ) )
{
// --| Set the new origin .
engfunc ( EngFunc_SetOrigin, id, vf_NewOrigin );
return 1;
}
}
i_Distance += i_StartDistance;
}
// --| Could not be found.
return 0;
}