-
Notifications
You must be signed in to change notification settings - Fork 0
/
time.c
218 lines (192 loc) · 3.95 KB
/
time.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
#include <stdio.h>
#include <string.h>
#include <SDL2/SDL.h>
#define NUM_TILES 26
/* MAYBE THESE SHOULD BE LESS GLOBAL */
int d_sel = 0;
SDL_Window *win = NULL;
SDL_Renderer *rend = NULL;
SDL_Texture *atlas = NULL;
enum bool {false, true} game_quit = false;
enum sprindex {/*{{{*/
dude,
mdude,
van,
panel,
graves,
ptank,
vantank,
puss,
beefy,
erect,
mtank,
obs,
warms,
dstank,
airbus,
choppa,
jet,
jumbo,
bomber,
missle,
grabby,
boat,
up,
right,
left,
down
};/*}}}*/
enum sprindex brush = panel;
int init()/*{{{*/
{
SDL_Rect d_bounds;
SDL_DisplayMode d_mode;
if(SDL_Init(SDL_INIT_VIDEO) != 0) // SDL_INIT_AUDIO if needed
{
printf("SDL_Init Error: %s\n", SDL_GetError());
return 1;
}
int should_be_zero = SDL_GetCurrentDisplayMode(d_sel, &d_mode);
if(should_be_zero != 0)
SDL_Log("Could not get display mode for video display #%d: %s", d_sel, SDL_GetError());
else if(SDL_GetDisplayBounds(d_sel, &d_bounds) != 0)
{
SDL_Log("SDL_GetDisplayBounds failed: %s", SDL_GetError());
return 1;
}
win = SDL_CreateWindow
(
"An SDL2 win",
d_bounds.x,
d_bounds.y,
d_bounds.w,
d_bounds.h,
SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE
);
if(win == NULL)
{
SDL_Log("Could not create window: %s\n", SDL_GetError());
return 1;
}
rend = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
if(rend == NULL)
{
SDL_Log("Could not create renerer: %s\n", SDL_GetError());
return 1;
}
return 0;
}/*}}}*/
int tini()/*{{{*/
{
SDL_DestroyTexture(atlas);
SDL_DestroyRenderer(rend);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}/*}}}*/
int main (int argc, char *argv[])
{
int i = 0;
int j = 0;
SDL_Surface *sur = NULL;
SDL_Rect tile[NUM_TILES];
SDL_Rect target;
int scale = 32;
/* HANDLE ARGUMENTS *//*{{{*/
for(i = 1; i < argc; i++)
{
if(strncmp(argv[i], "-d", 3) == 0)
{
i++;
d_sel = atoi(argv[i]);
}else if(strncmp(argv[i], "-s", 3) == 0)
{
i++;
scale = atoi(argv[i]);
}
}/*}}}*/
init();
/* DEFINE TILE-ATLAS SRC_RECTS *//*{{{*/
for(i = 0; i < NUM_TILES; i++)
{
tile[i].x = i * 16;
tile[i].y = 0;
tile[i].h = 16;
tile[i].w = 16;
}/*}}}*/
/* LOAD THE ATLAS */ /*{{{*/
sur = SDL_LoadBMP("tiles.bmp");
atlas = SDL_CreateTextureFromSurface(rend, sur);
SDL_FreeSurface(sur);/*}}}*/
SDL_Event e;
Uint32 ms_update = 1000/120;
Uint32 ms_render = 1000/60;
//Uint32 ms_loop = ms_render * 2;
Uint32 last_update = 0;
Uint32 last_render = 0;
//Uint32 last_loop = 0;
int bg_pulse = 0;
while(!game_quit)
{
if(SDL_PollEvent(&e))/*{{{*/
{
switch(e.type)
{
case SDL_QUIT:
SDL_Log("Program quit after %i ticks", e.quit.timestamp);
game_quit = true;
break;
case SDL_KEYDOWN:
switch(e.key.keysym.sym)
{
case SDLK_q:
SDL_Log("Program quit after %i ticks", e.quit.timestamp);
game_quit = true;
break;
}
break;
}
}/*}}}*/
/* LOGIC *//*{{{*/
if(SDL_TICKS_PASSED(SDL_GetTicks(), last_update + ms_update))
{
last_update = SDL_GetTicks();
if(bg_pulse < 255)
bg_pulse++;
else
bg_pulse = 0;
}/*}}}*/
/* RENDER ( FIX THIS! RENDER ONLY WHAT NEEDS TO CHANGE! ) *//*{{{*/
if(SDL_TICKS_PASSED(SDL_GetTicks(), last_render + ms_render))
{
/* CLEAR RENDERER */
last_render = SDL_GetTicks();
SDL_SetRenderDrawColor(rend,bg_pulse,bg_pulse,bg_pulse,255);
SDL_RenderClear(rend);
/* PAINT TILES TO THE RENDERER */
for(i = 0; i < 10; i++)
{
for(j = 0; j < 10; j++)
{
target.x = j * scale;
target.y = i * scale;
target.h = scale;
target.w = scale;
SDL_RenderCopy(rend, atlas, &tile[brush], &target);
}
}
}/*}}}*/
SDL_RenderPresent(rend);
/* THROTTLE *//*{{{*/
//if(!SDL_TICKS_PASSED(SDL_GetTicks(), last_loop + ms_loop))
//{
// SDL_Delay((SDL_GetTicks() - last_loop) + ms_loop);
//}
//last_loop = SDL_GetTicks();
/* UNSATISFACTORY TROTTLE METHODOLOGY */
SDL_Delay(1);/*}}}*/
}
tini();
printf("I ran till the end\n");
return 0;
}