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Commenting out the line if (is_my_player(player) && !game_is_busy_doing_gui()) in process_dungeon_control_packet_dungeon_control seems to fix the issue.
When you start a network game, and blue marks a tile for digging, the game goes out of sync. When restored, the tiles are unmarked.
In the last full release (0.4.8) this was not the case, so it is a more recent problem.
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