Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiplayer game desyncs when blue marks for digging #1142

Closed
Loobinex opened this issue Sep 24, 2021 · 2 comments · Fixed by #1353
Closed

Multiplayer game desyncs when blue marks for digging #1142

Loobinex opened this issue Sep 24, 2021 · 2 comments · Fixed by #1353

Comments

@Loobinex
Copy link
Member

When you start a network game, and blue marks a tile for digging, the game goes out of sync. When restored, the tiles are unmarked.

In the last full release (0.4.8) this was not the case, so it is a more recent problem.

@PieterVdc
Copy link
Member

PieterVdc commented Feb 22, 2022

bug began somewhere between alpha 2352 and 2366
between, april 4th and 20th 2021

coupele of 1-click packets commits between those to alphas, I'll check exact commit tomorrow

@PieterVdc PieterVdc moved this from New to Started in Release KeeperFX 0.4.9 Feb 23, 2022
@Loobinex
Copy link
Member Author

Commenting out the line if (is_my_player(player) && !game_is_busy_doing_gui()) in process_dungeon_control_packet_dungeon_control seems to fix the issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
No open projects
Development

Successfully merging a pull request may close this issue.

2 participants