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Giving a shot a REBOUND_IMMUNE causes the following behavior: https://github.com/dkfans/keeperfx/assets/13840686/83d6cf3d-f814-4e4f-a827-faa17f3f0a39
REBOUND_IMMUNE
Observe the arrows glide along the wall instead of hitting it.
I suspect this is caused in the thing_fire_shot function, specifically in this piece of script:
thing_fire_shot
if (((shotst->model_flags & ShMF_StrengthBased) != 0) && ((shotst->model_flags & ShMF_ReboundImmune) != 0) && (target->class_id != TCls_Door)) { flag1 = true; pos1.z.val = pos2.z.val; }
At the end of the function, this follows:
set_flag_byte(&shotng->movement_flags,TMvF_Unknown10,flag1);
The text was updated successfully, but these errors were encountered:
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Giving a shot a
REBOUND_IMMUNE
causes the following behavior:https://github.com/dkfans/keeperfx/assets/13840686/83d6cf3d-f814-4e4f-a827-faa17f3f0a39
Observe the arrows glide along the wall instead of hitting it.
I suspect this is caused in the
thing_fire_shot
function, specifically in this piece of script:At the end of the function, this follows:
The text was updated successfully, but these errors were encountered: