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Doors take friendly damage #323

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mefistotelis opened this issue Aug 18, 2015 · 11 comments
Closed

Doors take friendly damage #323

mefistotelis opened this issue Aug 18, 2015 · 11 comments

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@mefistotelis
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Originally reported on Google Code with ID 323

Doors around the training room take friendly damage which should not occur. Load attached
save and wait for 5 - 10 minutes to see the doors get destroyed.

Reported by gaschamberblues on 2014-06-21 13:27:50


- _Attachment: [doorbug.zip](https://storage.googleapis.com/google-code-attachments/keeperfx/issue-323/comment-0/doorbug.zip)_
@mefistotelis
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Issue 466 has been merged into this issue.

Reported by mefistotelis on 2014-12-21 00:23:42

@mefistotelis
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Creatures use melee attack instance while training, so they may hit fellow creatures
and doors.

The simplest way to fix that would be to prevent friendly damage to doors.

Reported by mefistotelis on 2014-12-21 00:26:53

@mefistotelis
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Thas would prevent the player from breaking down locked doors in first person mode,...

Reported by Loobinex on 2014-12-21 00:48:48

@mefistotelis
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Not necessarily.. there may be a separate HitType for possession.

Reported by mefistotelis on 2014-12-21 11:30:39

@mefistotelis
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Not all creatures use their melee attack for training, so what do they use? Maybe that
can be used for all other creatures as well? 

Reported by Krizzie88 on 2014-12-21 12:53:00

@mefistotelis
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What exactly are you referring to, Krizzie?

Reported by mefistotelis on 2014-12-21 15:06:09

@mefistotelis
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That dragons can train but they don't have a melee attack.

Reported by Loobinex on 2014-12-21 17:21:14

@mefistotelis
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Oh, the game doesn't check if an instance is really available to the creature, it just
forces it to be used.

The instance it forces is SWING_WEAPON_SWORD.

Reported by mefistotelis on 2014-12-21 17:47:44

@mefistotelis
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Is it possible to add a new "melee attack" which does only 1 damage (or 0 if that is
possible) which will be used by all creatures when asked to do training or workshop
duty?

Reported by Krizzie88 on 2014-12-21 19:24:38

@mefistotelis
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This does sounds like a good solution. With special instance for training, it would
be possible to configure its behaviour any way we want.

I will check if it's possible to implement.

Reported by mefistotelis on 2014-12-21 20:42:37

@Loobinex
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I think the current behavior may stay. It adds an extra layer to dungeon building, and invites the player to design his training room with few openings and placing expensive doors for optimal training.

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