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UIInput.cs
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UIInput.cs
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using UnityEngine;
using UnityEngine.InputSystem;
public class UIInput : MonoBehaviour
{
InputMaster controls;
public InputMaster Controls => controls;
[SerializeField] Vector2 move = Vector2.zero;
public System.Action OnConfirm;
public System.Action OnCancel;
public System.Action<Vector2> OnMove;
public System.Action OnMouseConfirm;
public System.Action OnMouseCancel;
public System.Action OnDebug;
public System.Action OnMenu;
public System.Action OnKeyboardMenu;
public System.Action OnQuickTest;
void Awake()
{
controls = new InputMaster();
controls.MenuNav.Confirm.performed += ConfirmPerformed;
controls.MenuNav.Cancel.performed += CancelPerformed;
// controls.MenuNav.QuickConfirm.performed += SelectionPerformed;
// controls.MenuNav.QuickCancel.performed += SelectionCancelled;
controls.MenuNav.Navigation.performed += ctx => MovePerformed(new Vector2(ctx.ReadValue<Vector2>().x, ctx.ReadValue<Vector2>().y));
controls.MenuNav.Navigation.canceled += _ => MovePerformed(Vector2.zero);
controls.MenuNav.NavigationLeftStick.performed += ctx => LeftStickMovePerformed(new Vector2(ctx.ReadValue<Vector2>().x, ctx.ReadValue<Vector2>().y));
controls.MenuNav.NavigationLeftStick.canceled += _ => LeftStickMovePerformed(Vector2.zero);
controls.MenuNav.NavigationRightStick.performed += ctx => RightStickMovePerformed(new Vector2(ctx.ReadValue<Vector2>().x, ctx.ReadValue<Vector2>().y));
controls.MenuNav.NavigationRightStick.canceled += _ => RightStickMovePerformed(Vector2.zero);
controls.MenuNav.MouseConfirm.performed += WrappedMouseConfirmPerformed;
controls.MenuNav.MouseCancel.performed += WrappedMouseCancelPerformed;
controls.MenuNav.Menu.performed += MenuPerformed;
controls.MenuNav.KeyboardMenu.performed += KeyboardMenuPerformed;
}
void OnEnable()
{
controls.Enable();
}
void WrappedMouseCancelPerformed(InputAction.CallbackContext context)
{
OnMouseCancel?.Invoke();
}
void WrappedMouseConfirmPerformed(InputAction.CallbackContext context)
{
OnMouseConfirm?.Invoke();
}
void MovePerformed(Vector2 vector2)
{
move = vector2;
OnMove?.Invoke(vector2);
}
void LeftStickMovePerformed(Vector2 vector2)
{
MovePerformed(vector2);
}
void RightStickMovePerformed(Vector2 vector2)
{
MovePerformed(vector2);
}
void CancelPerformed(InputAction.CallbackContext context)
{
OnCancel?.Invoke();
}
void ConfirmPerformed(InputAction.CallbackContext context)
{
OnConfirm?.Invoke();
}
void MenuPerformed(InputAction.CallbackContext context)
{
OnMenu?.Invoke();
}
void KeyboardMenuPerformed(InputAction.CallbackContext context)
{
OnKeyboardMenu?.Invoke();
}
}