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Colors.py
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Colors.py
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import pygame
import random
class Colors(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.emoji = ['trollemoji.png','happyemoji.jpg','sademoji.png', \
'cryingemoji.png','laughingemoji.png','smirkemoji.png', \
'kissemoji.png', 'scaredemoji.png','loveemoji.png']
self.image = pygame.image.load('neutralemoji.png')
self.image = pygame.transform.scale(self.image, (100,100))
self.rect = self.image.get_rect(topleft=(self.x,self.y))
def flash(self):
self.image = pygame.image.load(random.choice(self.emoji))
self.image = pygame.transform.scale(self.image, (100,100))
def revert(self):
self.image = pygame.image.load('neutralemoji.png')
self.image = pygame.transform.scale(self.image, (100,100))
def wrong(self):
self.image = pygame.image.load('devilemoji.png')
self.image = pygame.transform.scale(self.image, (100,100))
def right(self):
self.image = pygame.image.load('angelemoji.png')
self.image = pygame.transform.scale(self.image, (100,100))