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ReleaseNotes.md

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1.1.4.802

The GUI has been changed to not stack the zone and location selection boxes, to accommodate for small screens. The new code also requires .NET Framework 4.8.1 (because I like latest versions of things.)

1.1.3.792

This release includes updated locations for the new Kur Moutains and Eltibule maps (October 10 2022 game update).

Also there are new settings for colors (see the readme for more info).

1.1.2.782

This release brings:

  • A fix for a crash that could happen if chat logs have never been turned on.
  • Two command-line parameters:
    • reset to reset all borders (to use once when necessary, obviously)
    • log to enable logging (this application, not the game) in log.txt if that can help narrowing down a crash.

1.1.1.781

This release fixes a crash when a map is collected during the first phase (enumerating maps). Before, the crash would occur at the end of the survey.

1.1.0.780

Last patch (Oct 16th 2021) fixed Povus and the program has been updated accordingly.

1.1.0.778

Added the Povus zone and some notable spots to start a survey.

Note: surveys are bugged, east/west and north/south are mixed.

1.1.0.775

This new release includes:

  • Support for walls. The algorithm that calculates the shortest path will try to avoid them. Currently only two walls are defined: the west wall of Serbule Keep and the rift in Kur Moutains (near the entrance to Ice Cave).
  • Fixed an issue with the taskbar icon.

1.0.0.535

This release includes improvements to the shortest path algorithm. Consequently, it's become slightly slower.

1.0.0.528

Bug fix in the new algorithm.

1.0.0.527

This version introduces yet a new version of the shortest path algorithm. Hopefully, better overall for surveying.

Also:

  • Some bug fixes (but ore bugs may have been added)
  • Added support for checking for updates.
  • The GUI has been much improved internally, and looks slightly different now.
  • New locations added in Gazluk
  • The game should no longer freeze when searching for the shortest path.
  • Support for Treasure Cartography maps (and collecting them).

Note: Ilmari is still bad as a map.

1.0.0.119

This version includes more settings to customize the borders and points thickness.

1.0.0.112

This version brings 3 changes:

  • Added the boatman to the Serbule list.
  • Added a check to detect if an overlap (either the map of the inventory window) was moved outside the screen.
  • Added a setting: RightToLeft. Set it to yes to change the map click order in inventory.

1.0.0.104

This release adds a new feature. The skip map button let you skip a map, for instance when a motherlode is bugged, or the destination is unreachable.

Don't forget to move the skipped map to the bottom of inventory!

1.0.0.94

In this release:

  • Added Makara in Ilmari.
  • Improved the shortest path algorithm
  • Removed Capture Map, as it was not really useful.
  • Added the Best Path option. Warning: it makes calculating the path much slower.
  • Fixed a problem when mining a normal node while doing a run of motherlode nodes.
  • If you click the same map twice, it should count for only one map.

1.0.0.43

Adding motherlode surveys had broken normal mining surveys. Fixed.

1.0.0.42

Most bugs should be fixed now.

1.0.0.36

This release fixes 3 bugs:

  • Crash if surveying more than 50 maps (approximately)
  • Crash if collecting while clicking a map before starting the survey.
  • Maps can be outside the zone border and no longer appear at the opposite side.

A new bug has been introduced:

  • Sometimes the shortest path algorithm may forget a map, and will crash when the last map is collected.

1.0.0.28

  • Special locations in various zones have been checked and fixed. Also, the dependency on QuickGraph has been removed.