/
ActorType.cs
62 lines (58 loc) · 1.72 KB
/
ActorType.cs
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// ReSharper disable IdentifierTypo
#if CSharp
namespace AAFTagsList
{
public enum ActorType : System.UInt32
{
#endif
NoType = 0,
M = 1,
F = 2,
P = 3,
Cat = M + 4,
Dog = Cat + 4,
Alien = Dog + 4,
Robot = Alien + 4,
Swarm = Robot + 4,
Angler = Swarm + 4,
EyeBot = Angler + 4,
Gulper = EyeBot + 4,
Hermit = Gulper + 4,
Brahmin = Hermit + 4,
Gorilla = Brahmin + 4,
Molerat = Gorilla + 4,
RadStag = Molerat + 4,
YaoGuai = RadStag + 4,
Bloatfly = YaoGuai + 4,
FEVHound = Bloatfly + 4,
Mirelurk = FEVHound + 4,
Mosquito = Mirelurk + 4,
RadRoach = Mosquito + 4,
Bloodworm = RadRoach + 4,
Deathclaw = Bloodworm + 4,
Gatorclaw = Deathclaw + 4,
RadRabbit = Gatorclaw + 4,
Stingwing = RadRabbit + 4,
CreateABot = Stingwing + 4,
FeralGhoul = CreateABot + 4,
FogCrawler = FeralGhoul + 4,
PowerArmor = FogCrawler + 4,
RadChicken = PowerArmor + 4,
Animatronic = RadChicken + 4,
CaveCricket = Animatronic + 4,
GulperLarge = CaveCricket + 4,
RadScorpion = GulperLarge + 4,
Supermutant = RadScorpion + 4,
LibertyPrime = Supermutant + 4,
MirelurkKing = LibertyPrime + 4,
MirelurkQueen = MirelurkKing + 4,
MirelurkHunter = MirelurkQueen + 4,
HandyCreateABot = MirelurkHunter + 4,
SupermutantBehemoth = HandyCreateABot + 4,
// New actor types must appeared below this line to avoid binary incompatibility
Tentacle = SupermutantBehemoth + 4,
#if CSharp
}
}
#endif
// ReSharper restore IdentifierTypo