You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
While the image filtering and blur part of the code is fairly portable, we're mostly using the existing GPUImage library to handle that. Essentially this project is just a camera with controls that hook into GPUImage.
While it would be possible to do image filtering in C++ (by using OpenGL shaders), I don't think that this is the right project to do it.
Awesome work. Would it be possible for you to port this to straight C++ without iOs/xCode dependencies?
The text was updated successfully, but these errors were encountered: