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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Bomb",
"language": "GDScript",
"path": "res://_scenes/Bomb.gd"
}, {
"base": "KinematicBody2D",
"class": "Bonus",
"language": "GDScript",
"path": "res://_scenes/BonusInvader.gd"
}, {
"base": "KinematicBody2D",
"class": "Invader",
"language": "GDScript",
"path": "res://_scenes/Invader.gd"
}, {
"base": "KinematicBody2D",
"class": "Laser",
"language": "GDScript",
"path": "res://_scenes/Laser.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://_scenes/Player.gd"
} ]
_global_script_class_icons={
"Bomb": "",
"Bonus": "",
"Invader": "",
"Laser": "",
"Player": ""
}
[application]
config/name="space_invaders"
run/main_scene="res://_scenes/Game.tscn"
config/icon="res://_assets/invader_icon.png"
config/windows_native_icon="res://_assets/favicon.ico"
[autoload]
Global="*res://scripts/Global.gd"
[display]
window/size/width=600
window/size/height=800
window/size/resizable=false
[global]
image=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
reset={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
start={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="invader"
[physics]
common/enable_pause_aware_picking=true