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height >> 100%, perhaps just in SwiftUI #51
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Hey @AndrewSB, this is in fact "by design" but probably the least intuitive part of the API. I'm open to suggestions to improve it. So the issue is, that the waveform can be positioned freely along the y-axis of the view. This was done out of a requirement for my own usage of the library. The In your case, the waveform is in the middle. So the full height can easily grow out of bounds. I didn't want to do some magic to change the reference point dynamically. So instead, you'd have to set I guess the best way to get rid of this confusing part is to simply not make the waveform's y position adjustable and leave that to the caller and the view hierarchy outside. |
oh i see, i understand now. thats fine, maybe just some documentation on that would be nice. a better developer-experience might be to half the vertical scaling factor when the waveform is middle? i'll close this though, now that i understand it, it isn't a bug |
Yeah that was one consideration I had, but it would also be surprising for the values in between, because the "full height" reference size would need to change in a gradual fashion. I feel the best way forward is really to just get rid of it and have the end-user position the image in their hierarchy how they want it. |
hey, i was trying this out and was surprised to see that the default verticalScalingFactor (0.95) seemed to clip outside of the bounds of the view
am i doing something wrong?
audio is https://ytdl.hamsterlabs.de/?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DZ0Uh3OJCx3o
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