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The iOS-Example program is crashing when loading one particular large STL model (26.9 MB). I don't know if it's crashing because of the size or because the mesh is wonky, but it does open in other editors, so the importer should be able to handle weird meshes without crashing.
Running on physical iPhone 6s, iOS 11.
Running version since commit (most recent at time of writing): 8d5997c
It gets EXC_BAD_ACCESS at line 583 in AssimpImporter.m
The iOS-Example program is crashing when loading one particular large STL model (26.9 MB). I don't know if it's crashing because of the size or because the mesh is wonky, but it does open in other editors, so the importer should be able to handle weird meshes without crashing.
Running on physical iPhone 6s, iOS 11.
Running version since commit (most recent at time of writing): 8d5997c
It gets EXC_BAD_ACCESS at line 583 in AssimpImporter.m
Some variables from the debugger:
BrainyWalt.stl.zip
From: https://www.thingiverse.com/thing:828
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