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No space left on device #677

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HariSekhon opened this issue May 24, 2016 · 13 comments
Open

No space left on device #677

HariSekhon opened this issue May 24, 2016 · 13 comments
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@HariSekhon
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I've noticed this "No space left on device" error breaking various builds recently... I can't be sure but I think it seems to happen more around midnight GMT, perhaps because that is peak time US...

@caervs
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caervs commented Jun 3, 2016

Hi @HariSekhon. Could you please contact support@docker.com with more info including links to particular builds?

@lalet
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lalet commented Sep 29, 2017

Hi I am also getting the same issue. Is this something to do with the dockerhub or the image size ? These builds were successful a month back and we have not added anything new.

https://hub.docker.com/r/bigdatalabteam/hcp-prefreesurfer/builds/bxazzkztiodqrus7lqaj9hp/

@CM2Walki
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CM2Walki commented Feb 12, 2019

Hello,
since this issue already exists (even though it's old). I'm running into the "no space left on device" issue as well. I'm using Docker Hub automated builds to create game server images which are usually quiet large (~ 20GBs during build). I did have success in the past, but now it keeps failing again.

"Error processing tar file(exit status 1): write /home/steam/csgo-dedicated/platform/shaders/fxc/character_ps30.vcs: no space left on device"

Link to build:
https://cloud.docker.com/u/cm2network/repository/registry-1.docker.io/cm2network/csgo/builds/ac9f28d9-22bb-4194-9322-22c7e45bf5c9

Repository:
https://github.com/CM2Walki/CSGO
https://cloud.docker.com/u/cm2network/repository/docker/cm2network/csgo

Could it be that the workers have a hard limit of like 20 GBs per build? And if yes, is it possible to include larger image limits in paid plans?

@Anon-Exploiter
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Hello,
since this issue already exists (even though it's old). I'm running into the "no space left on device" issue as well. I'm using Docker Hub automated builds to create game server images which are usually quiet large (~ 20GBs during build). I did have success in the past, but now it keeps failing again.

"Error processing tar file(exit status 1): write /home/steam/csgo-dedicated/platform/shaders/fxc/character_ps30.vcs: no space left on device"

Link to build:
https://cloud.docker.com/u/cm2network/repository/registry-1.docker.io/cm2network/csgo/builds/ac9f28d9-22bb-4194-9322-22c7e45bf5c9

Repository:
https://github.com/CM2Walki/CSGO
https://cloud.docker.com/u/cm2network/repository/docker/cm2network/csgo

Could it be that the workers have a hard limit of like 20 GBs per build? And if yes, is it possible to include larger image limits in paid plans?

Kinda same, I'm creating a container for CS:GO as well. Ran into the following error:

image

URL: https://hub.docker.com/r/uexpl0it/csgo-server

Your comment is an year old, it seems it won't get fixed any time soon. Did you find a workaround except for building and uploading locally?

@CM2Walki
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Kind of a work around, I guess?

I went with downloading the entire dedicated server on first start of the container. Now it's not the best solution, but it had the added advantage of apparently doing something against image corruption. See CM2Walki/TF2#2.

You can check out my new image here: https://github.com/CM2Walki/CSGO

@Anon-Exploiter
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Wow, looking at the source, you're using CS:GO's image as the base. Was thinking of using your base but have setted mine to build a vanilla server without any mods too, if that doesn't work, will upload it manually and then use it further on for mods.

Thanks for the idea.

@github-actions
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github-actions bot commented Jun 2, 2021

We are clearing up our old issues and your ticket has been open for 6 months with no activity. Remove stale label or comment or this will be closed in 15 days.

@github-actions github-actions bot added the Stale label Jun 2, 2021
@HariSekhon
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.

@github-actions github-actions bot removed the Stale label Jun 3, 2021
@casperfrx
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. indeed.

I am currently building an even downsizde version of Intel's OpenAPI package and it can't build it. Having at least the option, paid or not, to build larger images would be nice.

@github-actions
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We are clearing up our old issues and your ticket has been open for 6 months with no activity. Remove stale label or comment or this will be closed in 15 days.

@github-actions github-actions bot added the Stale label Dec 11, 2021
@CM2Walki
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I think this is still relevant

@github-actions github-actions bot removed the Stale label Dec 13, 2021
@glenn-jocher
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glenn-jocher commented Feb 17, 2022

We are using autobuild with the YOLOv5 repo https://github.com/ultralytics/yolov5 on a paid plan and keep getting this error message.
https://hub.docker.com/r/ultralytics/yolov5

Screenshot 2022-02-17 at 14 42 55

@HariSekhon
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FYI I've found less problems using regular free CI/CD to build DockerHub images and since DockerHub stopped allowing free automated builds for open source projects I've settled on using the wonderful GitHub Actions instead.

I even published a GitHub Actions reusable workflow to do docker builds with automatic layer caching by committing a mere few lines of yaml to .github/workflows/docker_build.yaml in your GitHub repo:

on: [push]
jobs:
  docker_build:
    uses: HariSekhon/GitHub-Actions/.github/workflows/docker_build.yaml@master
    with:
      repo: user/repo  # your DockerHub user/repo
      tags: latest v1.1
    secrets:
      DOCKERHUB_USER: ${{ secrets.DOCKERHUB_USER }}
      DOCKERHUB_TOKEN: ${{ secrets.DOCKERHUB_TOKEN }}

My GitHub Actions library repo and more details can be found here:

https://github.com/harisekhon/github-actions#docker-build-and-push-to-dockerhub

It also starts and builds quicker than waiting for DockerHub in my experience.

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