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Overwatch - some objects are rendered incorrectly #1022

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werman opened this issue Apr 20, 2019 · 4 comments
Closed

Overwatch - some objects are rendered incorrectly #1022

werman opened this issue Apr 20, 2019 · 4 comments
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@werman
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werman commented Apr 20, 2019

After some Overwatch update some objects are rendered incorrectly - when moving camera it looks like part of current/previous frame are in their place.

image

Software information

Overwatch

Easily seen with palms in the "Loot Box" menu.

System information

  • GPU: R9 380X
  • Driver: Mesa 19.0.0 - 19.1.0-devel (git-f9c594cdf5), LLVM 9.0.0
  • Wine version: 4.6
  • DXVK version: 0.80 - 1.0.3

Didn't test llvm 8, didn't test mesa below 19.0.0

Apitrace file(s)

Renderdoc: https://mega.nz/#!VQdzwATa!1fvb5PtQHcPzZpMFz3UzYzq_Le_60uthJ8E8Mq_b9Ls

Log files

  • d3d11.log: -
  • dxgi.log: -
@Joshua-Ashton
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I thought this was confirmed to be a Mesa bug when you reported it in the Discord and 2 people checked for you last night?

🤔

@werman
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werman commented Apr 20, 2019

Filed here and there: https://bugs.freedesktop.org/show_bug.cgi?id=110476

@werman
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werman commented Apr 21, 2019

Quoting Samuel Pitoiset from bugzilla:

LLVM r356956 introduced the regression. I reported the problem to the compiler team. I will let you know when it's fixed.

Sorry that I opened this issue here - did it on autopilot.

@werman werman closed this as completed Apr 21, 2019
@werman
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werman commented Apr 23, 2019

Fixed in LLVM r358890

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