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[d3d9] Kane & Lynch: Dead Men (8080) Unhandled render state D3DRS_ADAPTIVETESS_Y #1307
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What you linked to was just my code for ADAPTIVENESS_Y and ATOC? Please don't link random values up to ATOC... That can break things. |
IDK what Is there an actual problem with the game btw? |
Yes, for context.
No, the game works good. |
This isn't a bug then. If there's any difference on native drivers that's noticable, let me know. |
The FOURCC value is KanL. I doubt it used somewhere in drivers, it looks like it was either for debugging purposes or to be treated as
D3D9Format::Unknown
(Edit: I mean "and applied with D3DRS_ADAPTIVETESS_Y". Name likely was "invented" to be unsupported format.).Out of curiosity I created a hack to accept this format (where
D3D9Format::ATOC
check is in current code)dxvk/src/d3d9/d3d9_device.cpp
Lines 1695 to 1697 in b4f2094
and there is indeed noticeable difference (see screenshots). Actually I don't know what I'm doing, so this bug report is FYI.
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