Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[D3D9] Hyperdimension Neptunia U Action Unleashed & MegaTagmension Blanc invisible models #1428

Closed
Rugaliz opened this issue Feb 9, 2020 · 10 comments · Fixed by #1432
Closed

Comments

@Rugaliz
Copy link

Rugaliz commented Feb 9, 2020

#644 System information

  • GPU: Nvidia GTX 770
  • Driver: 440.59
  • Wine version: 5.0-1 (Proton)
  • DXVK version: 1.5.4

When playing both these games the ingame models become invisible.
I remember this issue being present in earlier versions of D9VK as back then I had to force the software to use D9VK for rendering and without it the 3D models appeared as supposed to. Since this game uses 3D models both in dialog visual novel type cutscenes and in gameplay, this means in both situations the characters are invisible.

@doitsujin
Copy link
Owner

doitsujin commented Feb 9, 2020

Please record an apitrace and attach log files, the issue template explicitly asks for them for a reason.

@ryester19
Copy link
Contributor

ryester19 commented Feb 9, 2020

I'd help get you one for U Action, but I get a crash to desktop when the second splash screen image tries to display. Occurs with both dxvk and wined3d. Did this need some kind of winetrick to run?

@Rugaliz
Copy link
Author

Rugaliz commented Feb 9, 2020

Thanks @ryester27, I'm too much of a noob to do logs...
yeah now Neptunia U also crashes for me at the splash screen too. Strange, it wasn't doing that in Proton 4.11-12. I'm using just the steam version so no winetricks. But MegaTagmension goes in game and the invisibility bug is present in both versions of Proton.

@ryester19
Copy link
Contributor

ryester19 commented Feb 9, 2020

Thanks @ryester27, I'm too much of a noob to do logs...

That's quite alright. I might write up a revision for the wiki soon, because creating apitraces with Proton wasn't clear-cut for me at first, either

yeah now Neptunia U also crashes for me at the splash screen too. Strange, it wasn't doing that in Proton 4.11-12. I'm using just the steam version so no winetricks. But MegaTagmension goes in game and the invisibility bug is present in both versions of Proton.

Sounds like a Proton regression. You might want to post your logs in ValveSoftware/Proton#19. Use PROTON_LOG=1 %command% as the launch option, and it should create a log for you in your home directory

As For MegaTagmension Blanc, I was able to reproduce the invisible models prob:

DXVK
Screenshot_20200209_162203
Screenshot_20200209_162229

WineD3D
Screenshot_20200209_163029
Screenshot_20200209_161802

However, creating a wined3d apitrace is crashing for me right when I meet that first splash screen video at startup. More than likely running into the widely-known mfplat problem, since I see the splash videos are .wmv files. Apitrace doesn't seem to be able to move past these errors

@doitsujin
Copy link
Owner

doitsujin commented Feb 10, 2020

I highly doubt it's mfplat specifically, the tech behind these games is hopelessly outdated. I got V-II to work with native wmp10 back in the day.

Apitrace shouldn't care very much about whether or not videos work, so not sure what's going on there. Anyone got a windows machine to do this on? Alternatively, does recording a trace with DXVK work? Also, logs would be nice.

@ryester19
Copy link
Contributor

ryester19 commented Feb 10, 2020

Here's the log of the wined3d apitrace attempt
output.txt

Apitrace with DXVK does work. Below is the trace and log
https://mega.nz/#!GxYCnKwQ!lJ0EH20LEWfwJ8JW43_H5EHEtsGB6hp_3UNeV4WgkXo
steam-496810.log

Gonna have to give me a few days to get my Windows PC rebuilt if you still need a Windows test

@doitsujin
Copy link
Owner

doitsujin commented Feb 10, 2020

Thanks, the trace replays fine with wined3d but does reproduce the rendering issue with DXVK, so it's useful.

@doitsujin
Copy link
Owner

doitsujin commented Feb 10, 2020

Rendering should be fixed with the PR linked above.
Bildschirmfoto-1159

@ryester19
Copy link
Contributor

MegaBlanc look fine to me now, also. Will deal with proton over the U Action regression. Thank you again

@ryester19
Copy link
Contributor

Proton 5.0-2 allows Action U to go in-game again. Looks like 23f7ac6 also fixed the models in Action U as well.

Also created PR #1442 in order to fix a separate display issue I noticed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants