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Downsampling support #1539

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PeterBadzhakov opened this issue Mar 29, 2020 · 5 comments
Closed

Downsampling support #1539

PeterBadzhakov opened this issue Mar 29, 2020 · 5 comments
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@PeterBadzhakov
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Is it possible to implement a sort of supersampling or downsampling algorithm in DXVK as found in AMD's VSR, Nvidia's DSR, GeDoSaTo, and SoTH?

@Joshua-Ashton
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This would be possible for D3D9 -- D3D11, not so much because texelFetch stuff can exist there.

@Joshua-Ashton
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(unless it was exposed as just more display modes there)

@PeterBadzhakov
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So, technically speaking, what would be the gist of it when using Vulkan?

@doitsujin
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doitsujin commented Mar 30, 2020

gamescope already provides such functionality and can be used with DXVK.

Downsampling is a lot more complex than just creating higher-resolution render targets, since you also need to take into account that many applications will expect the window size to match, mouse input has to be remapped, etc.

@ruanformigoni
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Hi, although gamescope does downscaling, it does not provide a supersampling/downscaling algorithm issue 692. I've enabled FSR for supersampling here (although that is not the purpose) and the results where good, however a proper supersampling algorithm would be better.

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