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Downsampling support #1539
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This would be possible for D3D9 -- D3D11, not so much because texelFetch stuff can exist there. |
(unless it was exposed as just more display modes there) |
So, technically speaking, what would be the gist of it when using Vulkan? |
gamescope already provides such functionality and can be used with DXVK. Downsampling is a lot more complex than just creating higher-resolution render targets, since you also need to take into account that many applications will expect the window size to match, mouse input has to be remapped, etc. |
Is it possible to implement a sort of supersampling or downsampling algorithm in DXVK as found in AMD's VSR, Nvidia's DSR, GeDoSaTo, and SoTH?
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