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Battlefield 2: hexagonal terrain artifacts #1558

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bno1 opened this issue Apr 6, 2020 · 8 comments
Closed

Battlefield 2: hexagonal terrain artifacts #1558

bno1 opened this issue Apr 6, 2020 · 8 comments

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@bno1
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bno1 commented Apr 6, 2020

Random black hexagons appears on terrain in the distance.

Screenshot:
Screenshot_2020-04-07_00-50-36

Software information

Battlefield 2 v1.5, Terrain set to High or Medium.

System information

  • GPU: GTX 960m
  • Driver: 440.64
  • Wine version: 5.5
  • DXVK version: 1.6

Apitrace file(s)

https://drive.google.com/open?id=1bLji2SE4evIUzV_DEtsQKfp7UTdo6mi8

Log files

BF2_d3d9_terrain.log

@doitsujin
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doitsujin commented Apr 6, 2020

I can't reproduce this on AMD. Does d3d9.invariantPosition = True fix this?

Also, please disable overrides such as d3d9.samplerAnisotropy = 16 before reporting bugs. These options might be nice when they work, but they can in some cases cause issues.

@bno1
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bno1 commented Apr 6, 2020

d3d9.invariantPosition = True doesn't fix it. Anisotropy doesn't affect it either, but sorry for leaving it enabled. From what I've read online it mostly affects Nvidia cards. Some ATI users fixed it by enabling Catalyst AI. Not idea what that setting did.

@Joshua-Ashton
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Closed via f549586

@bno1
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bno1 commented Apr 9, 2020

@Joshua-Ashton unfortunately longMad doesn't solve it for me

@Joshua-Ashton Joshua-Ashton reopened this Apr 9, 2020
@Joshua-Ashton
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Fun. Does longMad + invariantPosition work for you?

@bno1
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bno1 commented Apr 9, 2020

Yep, that works

@Joshua-Ashton
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Yeah I just tested on NV myself, cool. I'll add that as well, needs both there.

@bno1
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bno1 commented Apr 9, 2020

Thanks!

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