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Crysis Remastered does not launch with DXVK's dxgi #1773

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K0bin opened this issue Sep 22, 2020 · 0 comments
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Crysis Remastered does not launch with DXVK's dxgi #1773

K0bin opened this issue Sep 22, 2020 · 0 comments
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@K0bin
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K0bin commented Sep 22, 2020

Crysis Remastered crashes before rendering the first frame when using DXVK's dxgi. It works when using DXVK along with Wine's DXGI.

The problem seems to be around reference counting of DXGIAdapter. If I intentionally leak DXGIAdapter objects, the game launches and works just fine (albeit slow).

We already talked about this on Discord, I'm just putting it here to keep track of it.

EDIT: Turns out the reference counting problem seems to be around IDXGIFactory. Now that doesnt make this any less strange though.

Software information

Crysis Remastered

System information

  • GPU: Nvidia GTX 1070
  • Driver: 456.38
  • Wine version: Windows
  • DXVK version: ab04f45

Apitrace file(s)

Does not work properly with the game. Crashes before a single frame gets rendered.

Log files

  • The log files don't contain anything useful.
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