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[D3D9] Blood Rayne #1828

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ByCybernetik opened this issue Nov 21, 2020 · 9 comments · Fixed by #3765
Closed

[D3D9] Blood Rayne #1828

ByCybernetik opened this issue Nov 21, 2020 · 9 comments · Fixed by #3765

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@ByCybernetik
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ByCybernetik commented Nov 21, 2020

sags in places fps

Software information

Blood Rayne, high settings.

System information

  • GPU: Radeon RX 590
  • Driver: RADV ACO
  • Wine version: Proton 5.0-10
  • DXVK version: d3d8to9 + dxvk Master

Apitrace file(s)

https://drive.google.com/file/d/13wN65c383z6tqdtn-y2gY75HNlfKgEhY/view?usp=sharing

Log files

@doitsujin
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doitsujin commented Nov 21, 2020

And what is the problem exactly? Is performance any better on Windows or wined3d? Are you sure you're not just running into the typical shader compilation stutter?

@ByCybernetik
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If you run the game through WineD3D, D3D Native, dgVoodoo + DXVK, then the performance will be fine.

@ByCybernetik
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Poor performance is only seen through dxvk (d3d9) and Gallium Nine.

@jrugia
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jrugia commented Nov 21, 2020

@ByCybernetik

Is this version the new "Terminal Cut" release, you're referring to? Also can you please try it with dgVoodoo+DXVK?

If you can share a few screenshots and the savegame I could test it out.

@ByCybernetik
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@jrugia Via dgVoodoo(d3d8) + dxvk(d3d11) works well.

@Blisto91
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Blisto91 commented Mar 20, 2022

Tried testing this. I was not able to get this running with d3d8to9 as it just crashes when i try to launch with it.
But with dgVoodoo + dxvk it seems to run fine yes. Better than native d3d8 + WINED3D.

So unless me not being able to get d3d8to9 to work then i don't think there is a issue here. See below

Edit: Actually just tried again. I see the d3d8.dll that ships with the game is a converter to dx9 which can be enabled with WINEDLLOVERRIDES
Anyway if i leave anti aliasing on 1 i can launch it with dxvk without crashing. Set to 2 or 4 it crashes on start
And yes i see what is meant. The performance isn't great when launched this way in dx9 mode.

@Blisto91
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anti aliasing crash has been fixed in 1.10.2

@Blisto91
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This should be fixed by #3765
@ByCybernetik If you are still around then you are welcome to verify.

@ByCybernetik
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Это должно быть исправлено в #3765. @ByCybernetikЕсли вы все еще здесь, пожалуйста, проверьте.

It's working fine now.

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5 participants