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VK_EXT_graphics_pipeline_library is supported, but not recognized by DXVK on Windows #3859

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koffiato opened this issue Feb 18, 2024 · 9 comments

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@koffiato
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The latest update to AMD drivers in Windows has added the VK_EXT_graphics_pipeline_library extension along with graphicsPipelineLibraryIndependentInterpolationDecoration feature. However, DXVK does not recognize either feature and disable them altogether. This can be observed in all titles, attached vulkaninfo output along with DXVK log.

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@Blisto91
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It is because they disable it when the driver sees dxvk at the moment. It is buggy if used with dxvk.

@Blisto91
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This is now enabled in the 24.6.1 driver

@ElderNights
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https://youtu.be/_mjFWhbUTmU - 24.5.1 smooth
https://youtu.be/fHm97Ix6PYc - 24.6.1 (Almost zero frames)

AMD completely broke Fortnite for me with this driver.

@Blisto91
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Make a bug report to AMD

@koffiato
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Tested and confirmed it's detected correctly today on a multitude of games (NFS U2, NFS MW, NFS MW X360 Stuff Mod, GTA SA, GTA IV) will test a few DX11 games tonight.

@Blisto91
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If you hit any crash or hang issues then it might be a good idea to try current master (or 2.4 when that lands). The AMD extension implementation revealed a couple of dxvk bugs that have been fixed since 2.3.1.

@Laguna720
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VK_EXT_graphics_pipeline_library is working on DXVK 2.3.1 for me on my 6900XT on Windows 11 24H2.
However I still get shader stutter in Baldurs Gate 3 DX11 with it. Using dxvk-gplasync is the only way for my setup to eliminate all stuttering in Baldurs Gate 3. Something to consider for others if they have similar stutter situation.

@koffiato
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koffiato commented Jun 28, 2024

Unfortunately Need for Speed 2015 and Payback crash in the beginning of gameplay on both 2.3.1 and https://github.com/doitsujin/dxvk/actions/runs/9670610157

Can get them to run in windowed mode, but moment you go fullscreen/borderless; they crash.

@Blisto91
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Yes testing Need for Speed (Windows) on my AMD iGPU it does seem crashy with dxvk. Nvidia gets ingame fine.

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