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This benchmark is interesting because should be a DX11 app using purely compute+UAV features (2D and 3D RWTextures) so could be good getting it right as doesn't use pretty much any other DX11 features..
tested on NV 390.65 and GTX 970
seems there is only missing API function
"err: D3D11Device::GetUnorderedAccessViewDescFromResource: Not implemented"
This benchmark is interesting because should be a DX11 app using purely compute+UAV features (2D and 3D RWTextures) so could be good getting it right as doesn't use pretty much any other DX11 features..
tested on NV 390.65 and GTX 970
seems there is only missing API function
"err: D3D11Device::GetUnorderedAccessViewDescFromResource: Not implemented"
d3d11.log
dxgi.log
attaching benchmark here because can be difficult to find..
ComputeMark2.zip
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