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Edit: added a wined3d trace in addition to the dxvk trace captured from before the crashing commit.
I noticed the dxvk trace crashes both when replayed with the dxvk commit (but not prior) and wined3d. The wined3d trace crashes with neither. Maybe the game chooses a different path or something. Credit to @WinterSnowfall for getting me to check
I can confirm it happens on my windows laptop too using DXVK with the D3D9 DLL, if I launch it without it, it's fine. Made a trace running through native windows.
There's a call to CheckDepthStencilMatch(), using D32 as the depth stencil format, that works with dxvk but returns D3DERR_NOTAVAILABLE with WineD3D, the latter of which should be the correct behavior. I'll PR something to check the depth stencil formats as well during that call, to ensure we actually support them. That's not currently being done.
Originally reported at ValveSoftware/Proton#7633
I have bisected this crash to be a regression starting from commit 1f88ee5
Software information
Cloudphobia
System information
Apitrace file(s)
Reproduces the issue
https://drive.proton.me/urls/E9FGM9DE4C#Jg93l0R0AgGv
Edit: added a wined3d trace in addition to the dxvk trace captured from before the crashing commit.
I noticed the dxvk trace crashes both when replayed with the dxvk commit (but not prior) and wined3d. The wined3d trace crashes with neither. Maybe the game chooses a different path or something. Credit to @WinterSnowfall for getting me to check
Log files
steam-329340.log
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