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I don't know where the f(r)og is. Both WineD3D and d3d8to9 + dxvk render fog correctly, while d8vk does not.
I've captured a trace using WineD3D which reproduces the issue. Fog should be instantly visible (or not) on race start, although it's a somewhat subtle effect. Looking at the lighthouse in the distance near the end of the trace provides more clarity on the matter.
P.S.: The game does indeed use a lot of VS with exp oFog.x, -r1, but that doesn't currently do anything fog-wise.
I don't know where the f(r)og is. Both WineD3D and d3d8to9 + dxvk render fog correctly, while d8vk does not.
I've captured a trace using WineD3D which reproduces the issue. Fog should be instantly visible (or not) on race start, although it's a somewhat subtle effect. Looking at the lighthouse in the distance near the end of the trace provides more clarity on the matter.
P.S.: The game does indeed use a lot of VS with
exp oFog.x, -r1
, but that doesn't currently do anything fog-wise.Software information
Need for Speed: Hot Pursuit 2
System information
Apitrace file(s)
NFSHP2.trace.tar.xz
Log files
NFSHP2.log
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