Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crash Bandicoot: N. Sane Trilogy crashes after splash screen #483

Closed
fosspill opened this issue Jul 6, 2018 · 6 comments
Closed

Crash Bandicoot: N. Sane Trilogy crashes after splash screen #483

fosspill opened this issue Jul 6, 2018 · 6 comments

Comments

@fosspill
Copy link

fosspill commented Jul 6, 2018

Software information

Crash Bandicoot: N. Sane Trilogy. Crash after splash screen.
Note; To get the game starting at all it has to be started with "-4kb" first run. After first run you no longer need -4kb. The crash happens regardless of this argument.

System information

  • GPU: AMD Vega 56
  • Driver: Mesa Git
  • Wine version: Staging 3.11
  • DXVK version: 0.61

Logs from game:

CrashBandicootNSaneTrilogy_d3d11.log
CrashBandicootNSaneTrilogy_dxgi.log

Error in console:

004e:fixme:system:SystemParametersInfoW Unknown action: 116
wine: Unhandled page fault on read access to 0x00000030 at address 0x7bcb675e (thread 009e), starting debugger...
00de:fixme:ver:GetCurrentPackageId (0x33fe14 (nil)): stub

APITRACE:

https://web.tresorit.com/l#Jg7FtRlqSJI6asxwZv_1zg

@doitsujin
Copy link
Owner

I heard that several times now, what does the option even do? Is it even a DXVK issue or does it happen with wined3d as well?

@fosspill
Copy link
Author

fosspill commented Jul 6, 2018

The -4kb thing I'm not sure about, but it does not seem to be related to the crash I'm actually reporting.

The crash happens after you sit through the intro films and a screen with "click to continue" opens. When you click the screen starts animating then the game closes.

I've added an apitrace now, I believe.

@Tk-Glitch
Copy link
Contributor

Tk-Glitch commented Jul 7, 2018

-4kb is a game exe argument to force 4k borderless. There is no other known option right now to force borderless with the game prior to first launch. The game won't run with its default, most likely fullscreen option and will freeze.
We are many Crash Bandicoot players playing it on wine (with and without DXVK), both on Nvidia and AMD GPUs just fine. Your issue is common by the way, but not DXVK related. It'll also happen with wined3d.

@Fincer
Copy link

Fincer commented Jul 7, 2018

Do you use a cracked version of the game? I ask this because of this Reddit topic.

@fosspill
Copy link
Author

fosspill commented Jul 7, 2018

No, this is a legit steam version.

But I guess this issue should be closed since it doesn't seem to be a DXVK problem.

@OdnetninI
Copy link

I know it isn't a DXVK problem, but i Fixed it disabling nvapi.dll and nvapi64.dll and setting steam in offline mode.

@fosspill fosspill closed this as completed Jul 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants