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VolumeWad.h
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VolumeWad.h
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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the CNANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class IBlobReader;
class CVolumeWAD : public IVolume
{
public:
CVolumeWAD(std::unique_ptr<IBlobReader> reader);
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
bool GetTitleID(u64* buffer) const override;
std::string GetUniqueID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override { return ""; }
std::map<IVolume::ELanguage, std::string> GetNames(bool prefer_long) const override;
u64 GetFSTSize() const override { return 0; }
std::string GetApploaderDate() const override { return ""; }
EPlatform GetVolumeType() const override;
ECountry GetCountry() const override;
bool IsCompressed() const override;
u64 GetSize() const override;
u64 GetRawSize() const override;
private:
std::unique_ptr<IBlobReader> m_pReader;
u32 m_offset;
u32 m_tmd_offset;
u32 m_opening_bnr_offset;
u32 m_hdr_size;
u32 m_cert_size;
u32 m_tick_size;
u32 m_tmd_size;
u32 m_data_size;
};
} // namespace